Blutility Minus Scale Issue
UE4 Blutility, Giving An Static Mesh an -Scale X or/and Y or/and Z, results in weird behavor of Model Showing(The Upper Image is when i did one of the a b c steps, the down image shows the models( Yellow )( This happens to a variety of difrent models ),bot have the same Position/Scales etc., it can be solved in Editor with:
a) Sometimes using the Play/Stop Button
b) When changing the Relative Scale Into Absolute Scale
c) Sometimes when altering the Scale Values or pressing "Enter" with them
**PS.**Also an Tool or the posibility to add (Drop And Drag "like") multiply Static Meshes into Array or the posbility to show an Folder or Pointer wich could be in an Folder to say please add all this meshes to This Static Meshes Array. To Take it Short: Some Way to Control Assets in a Larger Way.
asked May 18 '17 at 07:40 PM in Bug Reports
Eureka, the problem of the "Inverted Faces" Was caused due the use of "Moveable" Setting with the Static Mesh Component. After Setting it "Static" it started to work like it should.
answered Jun 07 '17 at 02:20 PM
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