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SpawnActorでMovableアクタを生成したい

SpawnActorで生成したアクタのMobilityがStaticになってしまうんですが

Movableでアクタを生成、および動的にMobilityを変更することは可能でしょうか?

よろしくお願いします

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Product Version: UE 4.14
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transform.png (11.4 kB)
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asked May 19 '17 at 02:52 AM in Japanese

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Ryohei_beatbox
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2 answers: sort voted first

Movableでアクタを生成、および動的にMobilityを変更することは可能でしょうか?

Movableの"Componentを所有するActor"や"StaticMeshActor"は生成することは可能です。
MobilityはStaticMeshActor、Light、SplineMeshActor、SceneComponentなどのメンバーで
Actorのメンバーではないため、全てのActorがMobilityを所有してはいないからです。

動的にMobilityを変更することは可能でしょうか?

Blueprint非公開関数"SetMobility" から変更することは可能ですが、
MobilityはLightmapなどに影響を及ぼすため、動的に変更するケースは非常に稀かと思われます。

Mobilityに関する制約などは以下のドキュメントをご確認下さい。

-Document
https://docs.unrealengine.com/latest/INT/Engine/Actors/Mobility/

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answered May 20 '17 at 01:07 AM

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Pier Pop
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Hi,

I'm not good at speaking Japanese so let me comment with English. Check your parent BP(The original object be spawned), on left-top you can see "component", select "XXXmeshComponet(Inherit)", and you can edit its transform property on right side.

Hope this can helps you.

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answered May 19 '17 at 11:18 PM

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Seki_M
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