When I attempt to launch UE it crashes with a crash report:
When I first installed UE, I installed it on a different D:// than the OS C:// drive.
UE was working completely fine the week before. I tried uninstalling everything, VS2017/2015, UE, and any SDKs and reinstalling everything onto the C:// drive which still hasn’t worked either.
Access violation - code c0000005 (first/second chance not available)
nvwgf2umx
nvwgf2umx
nvwgf2umx
nvwgf2umx
nvapi64
nvapi64
GFSDK_Aftermath_Lib
GFSDK_Aftermath_Lib
UE4Editor_D3D11RHI!FD3DGPUProfiler::PushEvent() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11rhi.cpp:570]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHIPushEvent() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11device.cpp:251]
UE4Editor!`FEngineLoop::Tick'::`10'::EURCMacro_BeginFrame::DoTask() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2915]
UE4Editor!TGraphTask<`FEngineLoop::Tick'::`10'::EURCMacro_BeginFrame>::ExecuteTask() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:883]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:954]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:701]
UE4Editor_RenderCore!RenderingThreadMain() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:325]
UE4Editor_RenderCore!FRenderingThread::Run() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:459]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]