Packaging failed unknown error

I try to build my game for windows(64-bit)
Then the build failed.
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Here is OLD log::

LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(335144942) SRandInit(335144942).
LogTaskGraph: Started task graph with 5 named threads and 10 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.148852
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.15-CL-3416026
LogInit: Engine Version: 4.15.2-3416026+++UE4+Release-4.15
LogInit: Compatible Engine Version: 4.15.0-3299760+++UE4+Release-4.15
LogInit: Net CL: 3299760
LogDevObjectVersion: Number of dev versions registered: 14
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogInit: Compiled (64-bit): May 1 2017 13:11:28
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.15
LogInit: Command line:
LogInit: Base directory: E:/JOE-game/paragon/UE_4.15/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: JOE-PC
LogInit: User: JOE
LogInit: CPU Page size=65536, Cores=6
LogInit: High frequency timer resolution =3.221720 MHz
LogMemory: Memory total: Physical=11.9GB (12GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 265.95 MB used, 265.95 MB peak
LogMemory: Process Virtual Memory: 262.93 MB used, 262.93 MB peak
LogMemory: Physical Memory: 4039.64 MB used, 8138.86 MB free, 12178.50 MB total
LogMemory: Virtual Memory: 647.73 MB used, 8138.86 MB free, 134217728.00 MB total
LogInit: Overriding culture en with editor configuration.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 770’ (Feature Level 11_0)
LogD3D11RHI: 2017/0/6089 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0/0/6089 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x1184 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘NVIDIA GeForce GTX 770’ (P:1 D:1)
LogWindows: 1. ‘NVIDIA GeForce GTX 770’ (P:0 D:1)
LogWindows: 2. ‘NVIDIA GeForce GTX 770’ (P:0 D:0)
LogWindows: 3. ‘NVIDIA GeForce GTX 770’ (P:0 D:0)
LogWindows: DebugString: FoundDriverCount:4
LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 770
LogD3D11RHI: Driver Version: 382.05 (internal:22.21.13.8205, unified:382.05)
LogD3D11RHI: Driver Date: 5-1-2017
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI:Warning: Timestamp queries are currently disabled on this hardware due to instability. Realtime GPU stats will not be available. You can override this behaviour by setting r.NVIDIATimestampWorkaround to 0
LogD3D11RHI: [Aftermath] Aftermath enabled and primed
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
LogShaderCompilers: Guid format shader working directory is -24 characters bigger than the processId version (…/…/…/…/…/…/JOE-school/第七学期/GAM 651/New folder/Gravity/Gravity/Intermediate/Shaders/WorkingDirectory/5440/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/JOE/AppData/Local/Temp/UnrealShaderWorkingDir/BE92EE2549650198B52F74AE62EFB1CE/’.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP MacClientTargetPlatform
LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
LogTemp:Display: Loaded TP MacServerTargetPlatform
LogTemp:Display: Loaded TP MacTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxClientTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.19s 50MB C:/Users/JOE/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/JOE/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/JOE-school/第七学期/GAM 651/New folder/Gravity/Gravity/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/JOE-school/第七学期/GAM 651/New folder/Gravity/Gravity/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/JOE/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogSlate: Using Freetype 2.6.0
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
LogSimplygon: Simplygon DLL not present - disabling.
LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
LogMeshUtilities: No automatic skeletal mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogNetVersion: GetLocalNetworkVersion: CL: 3299760, ProjectName: gravity, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 172194606
LogAssetRegistry: FAssetRegistry took 0.0235 seconds to start up
LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.120737 seconds
LogUObjectArray: 32493 objects as part of root set at end of initial load.
LogUObjectAllocator: 7077032 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogSubstanceCoreModule: Substance [CPU] Engine Loaded, Max Texture Size = 2048
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogMaterial: Uniform references updated for custom material expression Custom.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogEngine: Initializing Engine…
LogHMD: Failed to initialize OpenVR with code 110
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.03s 50MB C:/Users/JOE/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager: EngineSessionManager initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook:Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for directory ‘E:/JOE-school/第七学期/GAM 651/New folder/Gravity/Gravity/Content/’ took 0.08s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE=“…/…/…/…/…/…/JOE-school/第七学期/GAM 651/New folder/Gravity/Gravity/Content/Levels/MainMenu.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAIModule: Creating AISystem for world MainMenu
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 36.712ms to complete.
LogFileHelpers: Loading map ‘MainMenu’ took 3.905
LogCollectionManager: Loaded 1 collections in 0.015314 seconds
LogFileCache: Scanning file cache for directory ‘E:/JOE-school/第七学期/GAM 651/New folder/Gravity/Gravity/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘E:/JOE-school/第七学期/GAM 651/New folder/Gravity/Gravity/Content/Developers/JOE/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘E:/JOE-school/第七学期/GAM 651/New folder/Gravity/Gravity/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000007 seconds
LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000000 seconds
LogContentBrowser: Native class hierarchy populated in 0.0086 seconds. Added 2259 classes and 459 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0004 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0006 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0006 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0006 seconds. Added 1 classes and 2 folders.
LogLoad: (Engine Initialization) Total time: 67.56 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.61 seconds
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogOcInput: OculusInput pre-init called
LogContentStreaming: Texture pool size now 1000 MB
LogSlate: Took 0.019412 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.015581 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogSlate: Took 0.022061 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
LogSlate: Took 0.021547 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf’ (77K)
LogSlate: Took 0.046644 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansFallback.ttf’ (3848K)
LogRenderer: Reallocating scene render targets to support 1144x576 NumSamples 1 (Frame:2).
LogSlate: Took 0.018953 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
LogAssetRegistry: Asset discovery search completed in 35.6137 seconds
LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000005 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 1 collections in 0.000098 seconds (updated 0 objects)
LogSlate: Took 0.000150 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
Cmd: MAP LOAD FILE=“…/…/…/…/…/…/JOE-school/第七学期/GAM 651/New folder/Gravity/Gravity/Content/Levels/MainMenu.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
LoadErrors: New page: Loading map: MainMenu.umap
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAIModule: Creating AISystem for world MainMenu
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 38.037ms to complete.
LogFileHelpers: Loading map ‘MainMenu’ took 0.242
Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/Levels/Level_01_BuiltData” FILE=“…/…/…/…/…/…/JOE-school/第七学期/GAM 651/New folder/Gravity/Gravity/Content/Levels/Level_01_BuiltData.uasset” SILENT=true
LogSavePackage: Save=516.06ms
LogSavePackage: Moving ‘…/…/…/…/…/…/JOE-school/第七学期/GAM 651/New folder/Gravity/Gravity/Saved/Level_01_BuiltData290CACBC4FC2DCC24AF4DA8E728D3BB1.tmp’ to ‘…/…/…/…/…/…/JOE-school/第七学期/GAM 651/New folder/Gravity/Gravity/Content/Levels/Level_01_BuiltData.uasset’
LogSavePackage:Display: Finished SavePackage …/…/…/…/…/…/JOE-school/第七学期/GAM 651/New folder/Gravity/Gravity/Content/Levels/Level_01_BuiltData.uasset
LogSavePackage: Save=3.35ms
LogSavePackage: Moving ‘…/…/…/…/…/…/JOE-school/第七学期/GAM 651/New folder/Gravity/Gravity/Saved/Level_01_BuiltData6DA9F1A7443272A85281688A45772165.tmp’ to ‘…/…/…/…/…/…/JOE-school/第七学期/GAM 651/New folder/Gravity/Gravity/Content/Gravity/Levels/Level_01_BuiltData.uasset’
LogSavePackage:Display: Finished SavePackage …/…/…/…/…/…/JOE-school/第七学期/GAM 651/New folder/Gravity/Gravity/Content/Gravity/Levels/Level_01_BuiltData.uasset
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“E:/JOE-school/第七学期/GAM 651/New folder/Gravity/Gravity/Gravity.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“E:/JOE-school/第七学期/GAM 651/New folder/Gravity/Gravity/Gravity.uproject” -cook -stage -archive -archivedirect
ory=C:/Users/JOE/Desktop/Gravity -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for E:\JOE-school\第七学期\GAM 651\New folder\Gravity\Gravity\Gravity.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: E:\JOE-game\paragon\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Gravity Win64 Development -Project=“E:\JOE-school\第七学期\GAM 651\New folder\Gravity\Gravity\Gravity.uproject” -clean “E:\JOE-school\第七学期\GAM 651\New folder\Gravity\Gravity\Gravity.uproject” -remoteini=“E:\JOE-school\第七学期\GAM 6
51\New folder\Gravity\Gravity” -nobuilduht -NoHotReload
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.6655814s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: E:\JOE-game\paragon\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Gravity Win64 Development -Project=“E:\JOE-school\第七学期\GAM 651\New folder\Gravity\Gravity\Gravity.uproject” “E:\JOE-school\第七学期\GAM 651\New folder\Gravity\Gravity\Gravity.uproject” -remoteini=“E:\JOE-school\第七学期\GAM 651\New
folder\Gravity\Gravity” -noxge -generatemanifest -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.762024s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: E:\JOE-game\paragon\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Gravity Win64 Development -Project=“E:\JOE-school\第七学期\GAM 651\New folder\Gravity\Gravity\Gravity.uproject” “E:\JOE-school\第七学期\GAM 651\New folder\Gravity\Gravity\Gravity.uproject” -remoteini=“E:\JOE-school\第七学期\GAM 651\New
folder\Gravity\Gravity” -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for Gravity (no existing makefile)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 55.2418367s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): E:\JOE-game\paragon\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Gravity Win64 Development -Project="E:\JOE-school\第七学期\GAM 651\New folder\Gravity\Gravity\Gravity.uproject
" “E:\JOE-school\第七学期\GAM 651\New folder\Gravity\Gravity\Gravity.uproject” -remoteini=“E:\JOE-school\第七学期\GAM 651\New folder\Gravity\Gravity” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.05.18-21.16.43.txt’
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictio
nary2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

====================================================================================
====================================================================================NEW LOG IS HERE

====================================================================================
Hi mngpssn,
Thank you for reply! and that fix the 1st problem.
But a new error came out.
Here is my log::

UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.27:853][ 0]LogRedirectors:Display: Timer ResolveTimeLoad 2.005633
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.27:853][ 0]LogRedirectors:Display: Timer ResolveTimeDelegate 0.000000
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.27:853][ 0]LogRedirectors:Display: Timer ResolveTimeTotal 2.011738
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.27:891][ 0]LogBlueprintCodeGen:Display: Nativization Summary - AnimBP:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.27:891][ 0]LogBlueprintCodeGen:Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.27:891][ 0]LogBlueprintCodeGen:Display: Nativization Summary - Shared Variables From Graph: 0
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.28:036][ 0]LogChunkManifestGenerator:Display: Saving asset registry.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.28:047][ 0]LogChunkManifestGenerator:Display: Generated asset registry num assets 749, size is 545.76kb
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.28:073][ 0]LogChunkManifestGenerator:Display: Done saving asset registry.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:494][ 0]LogCook:Display: Cook by the book total time in tick 57.207893s total time 65.693695
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:494][ 0]LogCook:Display: Peak Used virtual 1593 Peak Used phsical 1648
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:494][ 0]LogCook:Display: Hierarchy timer information
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Name: Length(ms)Root: 0.000000ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: GenerateAssetRegistryTime: 3515.176054ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: CleanSandboxTime: 145.416111ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: StartupPackagesResolveStringAssetReferences: 1342.064176ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: GenerateLongPackageName: 2.218999ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: TickCookOnTheSide: 57206.433199ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: ShouldCook: 0.127275ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: CallBeginCacheForCookedPlatformData: 2417.388529ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: PostLoadPackageFixup: 28.796066ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: UnsolicitedMarkup: 22.324096ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: GetObjectsWithOuter: 2.594270ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: GeneratePackageNames: 17.872751ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: UnsolicitedPackageAlreadyCooked: 13.665035ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: PackageCast: 0.982977ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: FullGCAssetsContains: 0.985045ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: AddUnassignedPackageToManifest: 0.000000ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: GetCachedName: 2.752881ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: AddToPackageList: 7.496595ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: SavingPackages: 37099.675331ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: PrecachePlatformDataForNextPackage: 64.997543ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: PrecachePlatformDataForNextNextPackage: 6542.257868ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: SaveCookedPackage: 30340.872899ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: ResolveRedirectors: 962.592937ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: LoadPackage: 1.881331ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: GEditorSavePackage: 29031.775601ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: ClearAllCachedCookedPlatformData: 6.155945ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: EnqueueUnsavedPackages: 0.609912ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: LoadPackage: 17624.925464ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: SavingAssetRegistry: 1591.665633ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: IntStats
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: SavedPackage=811
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: LoadPackage=221
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:496][ 0]LogCookCommandlet:Display: Misc Cook Stats
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:496][ 0]LogCookCommandlet:Display: ===============
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:509][ 0]LogCookCommandlet:Display: ShaderCompiler
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:509][ 0]LogCookCommandlet:Display: BlockingTimeSec=23.110914
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:510][ 0]LogCookCommandlet:Display: AsyncCompileTimeSec=118.052010
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:510][ 0]LogCookCommandlet:Display: GlobalBeginCompileShaderTimeSec=0.450525
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:510][ 0]LogCookCommandlet:Display: GlobalBeginCompileShaderCalls=573
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:510][ 0]LogCookCommandlet:Display: ProcessAsyncResultsTimeSec=0.476097
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:510][ 0]LogCookCommandlet:Display: MeshMaterial.Misc
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:510][ 0]LogCookCommandlet:Display: ShadersCompiled=567
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:510][ 0]LogCookCommandlet:Display: MaterialShader.Misc
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:510][ 0]LogCookCommandlet:Display: ShadersCompiled=4
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:510][ 0]LogCookCommandlet:Display: GlobalShader.Misc
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:511][ 0]LogCookCommandlet:Display: ShadersCompiled=2
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:516][ 0]LogCookCommandlet:Display: Package.Load
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:516][ 0]LogCookCommandlet:Display: NumPackagesLoaded=438
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:516][ 0]LogCookCommandlet:Display: LoadPackageTimeSec=21.896544
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:517][ 0]LogCookCommandlet:Display: Package.Save
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:517][ 0]LogCookCommandlet:Display: NumPackagesSaved=811
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:517][ 0]LogCookCommandlet:Display: SavePackageTimeSec=28.706891
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:517][ 0]LogCookCommandlet:Display: TagPackageExportsPresaveTimeSec=25.712654
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:517][ 0]LogCookCommandlet:Display: TagPackageExportsTimeSec=0.238148
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:517][ 0]LogCookCommandlet:Display: ResetLoadersForSaveTimeSec=0.386206
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:517][ 0]LogCookCommandlet:Display: TagPackageExportsGetObjectsWithOuter=0.008743
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:517][ 0]LogCookCommandlet:Display: TagPackageExportsGetObjectsWithMarks=0.000666
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:518][ 0]LogCookCommandlet:Display: SerializeImportsTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:518][ 0]LogCookCommandlet:Display: SortExportsSeekfreeInnerTimeSec=0.773754
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:518][ 0]LogCookCommandlet:Display: SerializeExportsTimeSec=0.348212
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:518][ 0]LogCookCommandlet:Display: SerializeBulkDataTimeSec=0.294854
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:518][ 0]LogCookCommandlet:Display: AsyncWriteTimeSec=0.003500
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:518][ 0]LogCookCommandlet:Display: MBWritten=746.071851
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:518][ 0]LogCookCommandlet:Display:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:518][ 0]LogCookCommandlet:Display: Cook Profile
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:518][ 0]LogCookCommandlet:Display: ============
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:519][ 0]LogCookCommandlet:Display: 0.CookWallTimeSec=73.677210
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:519][ 0]LogCookCommandlet:Display: 0. 0.StartupWallTimeSec=7.964404
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:519][ 0]LogCookCommandlet:Display: 0. 1.NewCookTimeSec=65.702526
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:519][ 0]LogCookCommandlet:Display: 0. 1. 0.StartCookByTheBookTimeSec=6.729315
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:519][ 0]LogCookCommandlet:Display: 0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000002
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:519][ 0]LogCookCommandlet:Display: 0. 1. 1.TickCookOnTheSideTimeSec=58.868151
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:520][ 0]LogCookCommandlet:Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=17.632279
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:520][ 0]LogCookCommandlet:Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=30.342831
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:520][ 0]LogCookCommandlet:Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.962495
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:520][ 0]LogCookCommandlet:Display: 0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=9.019495
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:520][ 0]LogCookCommandlet:Display: 0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.043469
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:520][ 0]LogCookCommandlet:Display: 0. 1. 2.TickLoopGCTimeSec=0.090139
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:521][ 0]LogCookCommandlet:Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000031
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:521][ 0]LogCookCommandlet:Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000028
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:521][ 0]LogCookCommandlet:Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000032
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:521][ 0]LogCookCommandlet:Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000008
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:521][ 0]LogCookCommandlet:Display:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:521][ 0]LogCookCommandlet:Display: DDC Summary Stats
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:521][ 0]LogCookCommandlet:Display: =================
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:521][ 0]LogCookCommandlet:Display: TotalGetHits = 2635
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:521][ 0]LogCookCommandlet:Display: TotalGets = 2694
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:521][ 0]LogCookCommandlet:Display: TotalHitPct = 0.978099
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:522][ 0]LogCookCommandlet:Display: LocalHitPct = 0.328137
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:522][ 0]LogCookCommandlet:Display: SharedHitPct = 0.000000
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:522][ 0]LogCookCommandlet:Display: OtherHitPct = 0.649963
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:522][ 0]LogCookCommandlet:Display: MissPct = 0.021901
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:522][ 0]LogCookCommandlet:Display:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:522][ 0]LogCookCommandlet:Display: DDC Resource Stats
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:522][ 0]LogCookCommandlet:Display: =======================================================================================================
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:522][ 0]LogCookCommandlet:Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:522][ 0]LogCookCommandlet:Display: ---------------------------------- ---------------- --------------------- ------------ ------------
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:523][ 0]LogCookCommandlet:Display: Texture (Streaming) 12.39 0.00 0 649.94
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:523][ 0]LogCookCommandlet:Display: MaterialShader 4.61 4.61 22 19.30
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:523][ 0]LogCookCommandlet:Display: Texture (Inline) 2.00 2.00 25 96.64
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:523][ 0]LogCookCommandlet:Display: StaticMesh 0.73 0.73 0 14.46
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:523][ 0]LogCookCommandlet:Display: PhysX (BodySetup) 0.65 0.65 7 8.92
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:523][ 0]LogCookCommandlet:Display: SoundWave 0.26 0.26 0 6.41
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:523][ 0]LogCookCommandlet:Display: ReflectionCapture 0.19 0.19 2 9.00
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:524][ 0]LogCookCommandlet:Display: NavCollision 0.17 0.17 1 0.53
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:524][ 0]LogCookCommandlet:Display: GlobalShader 0.08 0.08 2 3.93
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:524][ 0]LogCookCommandlet:Display: DistanceField 0.00 0.00 0 0.00
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:524][ 0]LogInit:Display:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:524][ 0]LogInit:Display: Warning/Error Summary (Unique only)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:524][ 0]LogInit:Display: -----------------------------------
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:524][ 0]LogInit:Display: LogBlueprint:Error: [Compiler PersistentLevel.TestLevel] Error Could not find a function named “HideText” in ‘FirstPersonCharacter_C’.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure ‘FirstPersonCharacter_C’ has been compiled for Hide Text from Source: /Game/Levels/TestLevel.TestLevel:PersistentLevel.TestLevel
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:525][ 0]LogInit:Display: LogBlueprint:Error: [Compiler PersistentLevel.TestLevel] Error Could not find a function named “ShowText” in ‘FirstPersonCharacter_C’.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure ‘FirstPersonCharacter_C’ has been compiled for Show Text from Source: /Game/Levels/TestLevel.TestLevel:PersistentLevel.TestLevel
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:525][ 0]LogInit:Display: LogBlueprint:Warning: [Compiler PersistentLevel.TestLevel] Warning [0032.07] Compile of PersistentLevel.TestLevel failed. 2 Fatal Issue(s) 0 Warning(s) [in 12 ms] (/Game/Levels/TestLevel.TestLevel:PersistentLevel.TestLevel)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:525][ 0]LogInit:Display: LogBlueprint:Warning: [Compiler PersistentLevel.TestLevel] Warning [0032.07] Compile of PersistentLevel.TestLevel failed. 2 Fatal Issue(s) 1 Warning(s) [in 0 ms] (/Game/Levels/TestLevel.TestLevel:PersistentLevel.TestLevel)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:526][ 0]LogInit:Display: LogBlueprint:Warning: [Compiler PersistentLevel.TestLevel] Warning [0032.07] Compile of PersistentLevel.TestLevel failed. 2 Fatal Issue(s) 2 Warning(s) [in 0 ms] (/Game/Levels/TestLevel.TestLevel:PersistentLevel.TestLevel)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:526][ 0]LogInit:Display: LogBlueprint:Warning: [Compiler PersistentLevel.TestLevel] Warning [0032.09] Compile of PersistentLevel.TestLevel failed. 2 Fatal Issue(s) 0 Warning(s) [in 11 ms] (/Game/Levels/TestLevel.TestLevel:PersistentLevel.TestLevel)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:526][ 0]LogInit:Display: LogBlueprint:Warning: [Compiler PersistentLevel.TestLevel] Warning [0032.09] Compile of PersistentLevel.TestLevel failed. 2 Fatal Issue(s) 1 Warning(s) [in 0 ms] (/Game/Levels/TestLevel.TestLevel:PersistentLevel.TestLevel)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:527][ 0]LogInit:Display: LogBlueprint:Warning: [Compiler PersistentLevel.TestLevel] Warning [0032.09] Compile of PersistentLevel.TestLevel failed. 2 Fatal Issue(s) 2 Warning(s) [in 0 ms] (/Game/Levels/TestLevel.TestLevel:PersistentLevel.TestLevel)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:527][ 0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/Textures/Decal/DecalTarget.DecalTarget for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:527][ 0]LogInit:Display: LogMaterial:Warning: Material using the DeferredDecal domain need to use the BlendModel Translucent (this saves performance)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:528][ 0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/Textures/Decal/DecalTarget.DecalTarget for platform PCD3D_SM4, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:528][ 0]LogInit:Display:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:528][ 0]LogInit:Display: Failure - 4 error(s), 10 warning(s)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:528][ 0]LogInit:Display:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Execution of commandlet took: 65.75 seconds
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:982][ 0]LogOnline:Display: Unloading online subsystem: NULL
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 74.4760228s to run UE4Editor-Cmd.exe, ExitCode=1
UATHelper: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. —> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for E:\JOE-school\第七学期\GAM 651\New folder\Gravity\Gravity\Gravity.uproject; see log C:\Users\JOE\AppData\Roaming\Unreal Engine
\AutomationTool\Logs\E+JOE-game+paragon+UE_4.15\Cook-2017.05.19-18.04.30.txt
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters)
UATHelper: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): — End of inner exception stack trace —
UATHelper: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild()
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Cook Failure

Check that you have no plug ins added into your project and actually you are not using it. Try to disable some plug in you already used in another projects

Hi mngpssn,
Thank you for reply! and that fix the 1st problem.
But a new error came out.
Here is my log::

UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.27:853][ 0]LogRedirectors:Display: Timer ResolveTimeLoad 2.005633
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.27:853][ 0]LogRedirectors:Display: Timer ResolveTimeDelegate 0.000000
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.27:853][ 0]LogRedirectors:Display: Timer ResolveTimeTotal 2.011738
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.27:891][ 0]LogBlueprintCodeGen:Display: Nativization Summary - AnimBP:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.27:891][ 0]LogBlueprintCodeGen:Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.27:891][ 0]LogBlueprintCodeGen:Display: Nativization Summary - Shared Variables From Graph: 0
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.28:036][ 0]LogChunkManifestGenerator:Display: Saving asset registry.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.28:047][ 0]LogChunkManifestGenerator:Display: Generated asset registry num assets 749, size is 545.76kb
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.28:073][ 0]LogChunkManifestGenerator:Display: Done saving asset registry.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:494][ 0]LogCook:Display: Cook by the book total time in tick 57.207893s total time 65.693695
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:494][ 0]LogCook:Display: Peak Used virtual 1593 Peak Used phsical 1648
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:494][ 0]LogCook:Display: Hierarchy timer information
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Name: Length(ms)Root: 0.000000ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: GenerateAssetRegistryTime: 3515.176054ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: CleanSandboxTime: 145.416111ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: StartupPackagesResolveStringAssetReferences: 1342.064176ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: GenerateLongPackageName: 2.218999ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: TickCookOnTheSide: 57206.433199ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: ShouldCook: 0.127275ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: CallBeginCacheForCookedPlatformData: 2417.388529ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: PostLoadPackageFixup: 28.796066ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: UnsolicitedMarkup: 22.324096ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: GetObjectsWithOuter: 2.594270ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: GeneratePackageNames: 17.872751ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: UnsolicitedPackageAlreadyCooked: 13.665035ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: PackageCast: 0.982977ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: FullGCAssetsContains: 0.985045ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: AddUnassignedPackageToManifest: 0.000000ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: GetCachedName: 2.752881ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: AddToPackageList: 7.496595ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: SavingPackages: 37099.675331ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: PrecachePlatformDataForNextPackage: 64.997543ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: PrecachePlatformDataForNextNextPackage: 6542.257868ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: SaveCookedPackage: 30340.872899ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: ResolveRedirectors: 962.592937ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: LoadPackage: 1.881331ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: GEditorSavePackage: 29031.775601ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: ClearAllCachedCookedPlatformData: 6.155945ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: EnqueueUnsavedPackages: 0.609912ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: LoadPackage: 17624.925464ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: SavingAssetRegistry: 1591.665633ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: IntStats
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: SavedPackage=811
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: LoadPackage=221
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:496][ 0]LogCookCommandlet:Display: Misc Cook Stats
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:496][ 0]LogCookCommandlet:Display: ===============
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:509][ 0]LogCookCommandlet:Display: ShaderCompiler
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:509][ 0]LogCookCommandlet:Display: BlockingTimeSec=23.110914
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:510][ 0]LogCookCommandlet:Display: AsyncCompileTimeSec=118.052010
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:510][ 0]LogCookCommandlet:Display: GlobalBeginCompileShaderTimeSec=0.450525
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:510][ 0]LogCookCommandlet:Display: GlobalBeginCompileShaderCalls=573
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:510][ 0]LogCookCommandlet:Display: ProcessAsyncResultsTimeSec=0.476097
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:510][ 0]LogCookCommandlet:Display: MeshMaterial.Misc
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:510][ 0]LogCookCommandlet:Display: ShadersCompiled=567
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:510][ 0]LogCookCommandlet:Display: MaterialShader.Misc
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:510][ 0]LogCookCommandlet:Display: ShadersCompiled=4
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:510][ 0]LogCookCommandlet:Display: GlobalShader.Misc
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:511][ 0]LogCookCommandlet:Display: ShadersCompiled=2
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:516][ 0]LogCookCommandlet:Display: Package.Load
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:516][ 0]LogCookCommandlet:Display: NumPackagesLoaded=438
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:516][ 0]LogCookCommandlet:Display: LoadPackageTimeSec=21.896544
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:517][ 0]LogCookCommandlet:Display: Package.Save
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:517][ 0]LogCookCommandlet:Display: NumPackagesSaved=811
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:517][ 0]LogCookCommandlet:Display: SavePackageTimeSec=28.706891
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:517][ 0]LogCookCommandlet:Display: TagPackageExportsPresaveTimeSec=25.712654
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:517][ 0]LogCookCommandlet:Display: TagPackageExportsTimeSec=0.238148
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:517][ 0]LogCookCommandlet:Display: ResetLoadersForSaveTimeSec=0.386206
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:517][ 0]LogCookCommandlet:Display: TagPackageExportsGetObjectsWithOuter=0.008743
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:517][ 0]LogCookCommandlet:Display: TagPackageExportsGetObjectsWithMarks=0.000666
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:518][ 0]LogCookCommandlet:Display: SerializeImportsTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:518][ 0]LogCookCommandlet:Display: SortExportsSeekfreeInnerTimeSec=0.773754
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:518][ 0]LogCookCommandlet:Display: SerializeExportsTimeSec=0.348212
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:518][ 0]LogCookCommandlet:Display: SerializeBulkDataTimeSec=0.294854
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:518][ 0]LogCookCommandlet:Display: AsyncWriteTimeSec=0.003500
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:518][ 0]LogCookCommandlet:Display: MBWritten=746.071851
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:518][ 0]LogCookCommandlet:Display:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:518][ 0]LogCookCommandlet:Display: Cook Profile
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:518][ 0]LogCookCommandlet:Display: ============
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:519][ 0]LogCookCommandlet:Display: 0.CookWallTimeSec=73.677210
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:519][ 0]LogCookCommandlet:Display: 0. 0.StartupWallTimeSec=7.964404
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:519][ 0]LogCookCommandlet:Display: 0. 1.NewCookTimeSec=65.702526
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:519][ 0]LogCookCommandlet:Display: 0. 1. 0.StartCookByTheBookTimeSec=6.729315
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:519][ 0]LogCookCommandlet:Display: 0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000002
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:519][ 0]LogCookCommandlet:Display: 0. 1. 1.TickCookOnTheSideTimeSec=58.868151
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:520][ 0]LogCookCommandlet:Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=17.632279
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:520][ 0]LogCookCommandlet:Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=30.342831
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:520][ 0]LogCookCommandlet:Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.962495
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:520][ 0]LogCookCommandlet:Display: 0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=9.019495
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:520][ 0]LogCookCommandlet:Display: 0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.043469
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:520][ 0]LogCookCommandlet:Display: 0. 1. 2.TickLoopGCTimeSec=0.090139
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:521][ 0]LogCookCommandlet:Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000031
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:521][ 0]LogCookCommandlet:Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000028
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:521][ 0]LogCookCommandlet:Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000032
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:521][ 0]LogCookCommandlet:Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000008
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:521][ 0]LogCookCommandlet:Display:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:521][ 0]LogCookCommandlet:Display: DDC Summary Stats
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:521][ 0]LogCookCommandlet:Display: =================
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:521][ 0]LogCookCommandlet:Display: TotalGetHits = 2635
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:521][ 0]LogCookCommandlet:Display: TotalGets = 2694
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:521][ 0]LogCookCommandlet:Display: TotalHitPct = 0.978099
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:522][ 0]LogCookCommandlet:Display: LocalHitPct = 0.328137
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:522][ 0]LogCookCommandlet:Display: SharedHitPct = 0.000000
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:522][ 0]LogCookCommandlet:Display: OtherHitPct = 0.649963
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:522][ 0]LogCookCommandlet:Display: MissPct = 0.021901
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:522][ 0]LogCookCommandlet:Display:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:522][ 0]LogCookCommandlet:Display: DDC Resource Stats
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:522][ 0]LogCookCommandlet:Display: =======================================================================================================
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:522][ 0]LogCookCommandlet:Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:522][ 0]LogCookCommandlet:Display: ---------------------------------- ---------------- --------------------- ------------ ------------
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:523][ 0]LogCookCommandlet:Display: Texture (Streaming) 12.39 0.00 0 649.94
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:523][ 0]LogCookCommandlet:Display: MaterialShader 4.61 4.61 22 19.30
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:523][ 0]LogCookCommandlet:Display: Texture (Inline) 2.00 2.00 25 96.64
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:523][ 0]LogCookCommandlet:Display: StaticMesh 0.73 0.73 0 14.46
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:523][ 0]LogCookCommandlet:Display: PhysX (BodySetup) 0.65 0.65 7 8.92
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:523][ 0]LogCookCommandlet:Display: SoundWave 0.26 0.26 0 6.41
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:523][ 0]LogCookCommandlet:Display: ReflectionCapture 0.19 0.19 2 9.00
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:524][ 0]LogCookCommandlet:Display: NavCollision 0.17 0.17 1 0.53
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:524][ 0]LogCookCommandlet:Display: GlobalShader 0.08 0.08 2 3.93
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:524][ 0]LogCookCommandlet:Display: DistanceField 0.00 0.00 0 0.00
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:524][ 0]LogInit:Display:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:524][ 0]LogInit:Display: Warning/Error Summary (Unique only)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:524][ 0]LogInit:Display: -----------------------------------
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:524][ 0]LogInit:Display: LogBlueprint:Error: [Compiler PersistentLevel.TestLevel] Error Could not find a function named “HideText” in ‘FirstPersonCharacter_C’.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure ‘FirstPersonCharacter_C’ has been compiled for Hide Text from Source: /Game/Levels/TestLevel.TestLevel:PersistentLevel.TestLevel
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:525][ 0]LogInit:Display: LogBlueprint:Error: [Compiler PersistentLevel.TestLevel] Error Could not find a function named “ShowText” in ‘FirstPersonCharacter_C’.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure ‘FirstPersonCharacter_C’ has been compiled for Show Text from Source: /Game/Levels/TestLevel.TestLevel:PersistentLevel.TestLevel
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:525][ 0]LogInit:Display: LogBlueprint:Warning: [Compiler PersistentLevel.TestLevel] Warning [0032.07] Compile of PersistentLevel.TestLevel failed. 2 Fatal Issue(s) 0 Warning(s) [in 12 ms] (/Game/Levels/TestLevel.TestLevel:PersistentLevel.TestLevel)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:525][ 0]LogInit:Display: LogBlueprint:Warning: [Compiler PersistentLevel.TestLevel] Warning [0032.07] Compile of PersistentLevel.TestLevel failed. 2 Fatal Issue(s) 1 Warning(s) [in 0 ms] (/Game/Levels/TestLevel.TestLevel:PersistentLevel.TestLevel)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:526][ 0]LogInit:Display: LogBlueprint:Warning: [Compiler PersistentLevel.TestLevel] Warning [0032.07] Compile of PersistentLevel.TestLevel failed. 2 Fatal Issue(s) 2 Warning(s) [in 0 ms] (/Game/Levels/TestLevel.TestLevel:PersistentLevel.TestLevel)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:526][ 0]LogInit:Display: LogBlueprint:Warning: [Compiler PersistentLevel.TestLevel] Warning [0032.09] Compile of PersistentLevel.TestLevel failed. 2 Fatal Issue(s) 0 Warning(s) [in 11 ms] (/Game/Levels/TestLevel.TestLevel:PersistentLevel.TestLevel)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:526][ 0]LogInit:Display: LogBlueprint:Warning: [Compiler PersistentLevel.TestLevel] Warning [0032.09] Compile of PersistentLevel.TestLevel failed. 2 Fatal Issue(s) 1 Warning(s) [in 0 ms] (/Game/Levels/TestLevel.TestLevel:PersistentLevel.TestLevel)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:527][ 0]LogInit:Display: LogBlueprint:Warning: [Compiler PersistentLevel.TestLevel] Warning [0032.09] Compile of PersistentLevel.TestLevel failed. 2 Fatal Issue(s) 2 Warning(s) [in 0 ms] (/Game/Levels/TestLevel.TestLevel:PersistentLevel.TestLevel)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:527][ 0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/Textures/Decal/DecalTarget.DecalTarget for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:527][ 0]LogInit:Display: LogMaterial:Warning: Material using the DeferredDecal domain need to use the BlendModel Translucent (this saves performance)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:528][ 0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/Textures/Decal/DecalTarget.DecalTarget for platform PCD3D_SM4, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:528][ 0]LogInit:Display:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:528][ 0]LogInit:Display: Failure - 4 error(s), 10 warning(s)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:528][ 0]LogInit:Display:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Execution of commandlet took: 65.75 seconds
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:982][ 0]LogOnline:Display: Unloading online subsystem: NULL
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 74.4760228s to run UE4Editor-Cmd.exe, ExitCode=1
UATHelper: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. —> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for E:\JOE-school\第七学期\GAM 651\New folder\Gravity\Gravity\Gravity.uproject; see log C:\Users\JOE\AppData\Roaming\Unreal Engine
\AutomationTool\Logs\E+JOE-game+paragon+UE_4.15\Cook-2017.05.19-18.04.30.txt
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters)
UATHelper: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): — End of inner exception stack trace —
UATHelper: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild()
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Cook Failure

Hi mngpssn,
Thank you for reply and help me.
You fixed the 1st problem, I turn off the plugin and it works.
But now it comes out a new problem.
Plz look down,I leaved the new log.

The functions where you are getting errors, are part of the plugin you already disabled?
ShowText &HideText

Did you compile your FirstPersonCharacter actor before packaging?

The problem is on those functions. Please let me to know :wink: