I try to build my game for windows(64-bit)
Then the build failed.
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Here is OLD log::
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(335144942) SRandInit(335144942).
LogTaskGraph: Started task graph with 5 named threads and 10 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.148852
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.15-CL-3416026
LogInit: Engine Version: 4.15.2-3416026+++UE4+Release-4.15
LogInit: Compatible Engine Version: 4.15.0-3299760+++UE4+Release-4.15
LogInit: Net CL: 3299760
LogDevObjectVersion: Number of dev versions registered: 14
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogInit: Compiled (64-bit): May 1 2017 13:11:28
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.15
LogInit: Command line:
LogInit: Base directory: E:/JOE-game/paragon/UE_4.15/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: JOE-PC
LogInit: User: JOE
LogInit: CPU Page size=65536, Cores=6
LogInit: High frequency timer resolution =3.221720 MHz
LogMemory: Memory total: Physical=11.9GB (12GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 265.95 MB used, 265.95 MB peak
LogMemory: Process Virtual Memory: 262.93 MB used, 262.93 MB peak
LogMemory: Physical Memory: 4039.64 MB used, 8138.86 MB free, 12178.50 MB total
LogMemory: Virtual Memory: 647.73 MB used, 8138.86 MB free, 134217728.00 MB total
LogInit: Overriding culture en with editor configuration.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 770’ (Feature Level 11_0)
LogD3D11RHI: 2017/0/6089 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0/0/6089 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x1184 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘NVIDIA GeForce GTX 770’ (P:1 D:1)
LogWindows: 1. ‘NVIDIA GeForce GTX 770’ (P:0 D:1)
LogWindows: 2. ‘NVIDIA GeForce GTX 770’ (P:0 D:0)
LogWindows: 3. ‘NVIDIA GeForce GTX 770’ (P:0 D:0)
LogWindows: DebugString: FoundDriverCount:4
LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 770
LogD3D11RHI: Driver Version: 382.05 (internal:22.21.13.8205, unified:382.05)
LogD3D11RHI: Driver Date: 5-1-2017
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI:Warning: Timestamp queries are currently disabled on this hardware due to instability. Realtime GPU stats will not be available. You can override this behaviour by setting r.NVIDIATimestampWorkaround to 0
LogD3D11RHI: [Aftermath] Aftermath enabled and primed
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
LogShaderCompilers: Guid format shader working directory is -24 characters bigger than the processId version (…/…/…/…/…/…/JOE-school/第七学期/GAM 651/New folder/Gravity/Gravity/Intermediate/Shaders/WorkingDirectory/5440/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/JOE/AppData/Local/Temp/UnrealShaderWorkingDir/BE92EE2549650198B52F74AE62EFB1CE/’.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP MacClientTargetPlatform
LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
LogTemp:Display: Loaded TP MacServerTargetPlatform
LogTemp:Display: Loaded TP MacTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxClientTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.19s 50MB C:/Users/JOE/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/JOE/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/JOE-school/第七学期/GAM 651/New folder/Gravity/Gravity/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/JOE-school/第七学期/GAM 651/New folder/Gravity/Gravity/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/JOE/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogSlate: Using Freetype 2.6.0
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
LogSimplygon: Simplygon DLL not present - disabling.
LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
LogMeshUtilities: No automatic skeletal mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogNetVersion: GetLocalNetworkVersion: CL: 3299760, ProjectName: gravity, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 172194606
LogAssetRegistry: FAssetRegistry took 0.0235 seconds to start up
LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.120737 seconds
LogUObjectArray: 32493 objects as part of root set at end of initial load.
LogUObjectAllocator: 7077032 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogSubstanceCoreModule: Substance [CPU] Engine Loaded, Max Texture Size = 2048
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogMaterial: Uniform references updated for custom material expression Custom.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogEngine: Initializing Engine…
LogHMD: Failed to initialize OpenVR with code 110
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.03s 50MB C:/Users/JOE/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager: EngineSessionManager initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook:Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for directory ‘E:/JOE-school/第七学期/GAM 651/New folder/Gravity/Gravity/Content/’ took 0.08s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE=“…/…/…/…/…/…/JOE-school/第七学期/GAM 651/New folder/Gravity/Gravity/Content/Levels/MainMenu.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAIModule: Creating AISystem for world MainMenu
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 36.712ms to complete.
LogFileHelpers: Loading map ‘MainMenu’ took 3.905
LogCollectionManager: Loaded 1 collections in 0.015314 seconds
LogFileCache: Scanning file cache for directory ‘E:/JOE-school/第七学期/GAM 651/New folder/Gravity/Gravity/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘E:/JOE-school/第七学期/GAM 651/New folder/Gravity/Gravity/Content/Developers/JOE/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘E:/JOE-school/第七学期/GAM 651/New folder/Gravity/Gravity/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000007 seconds
LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000000 seconds
LogContentBrowser: Native class hierarchy populated in 0.0086 seconds. Added 2259 classes and 459 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0004 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0006 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0006 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0006 seconds. Added 1 classes and 2 folders.
LogLoad: (Engine Initialization) Total time: 67.56 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.61 seconds
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogOcInput: OculusInput pre-init called
LogContentStreaming: Texture pool size now 1000 MB
LogSlate: Took 0.019412 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.015581 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogSlate: Took 0.022061 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
LogSlate: Took 0.021547 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf’ (77K)
LogSlate: Took 0.046644 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansFallback.ttf’ (3848K)
LogRenderer: Reallocating scene render targets to support 1144x576 NumSamples 1 (Frame:2).
LogSlate: Took 0.018953 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
LogAssetRegistry: Asset discovery search completed in 35.6137 seconds
LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000005 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 1 collections in 0.000098 seconds (updated 0 objects)
LogSlate: Took 0.000150 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
Cmd: MAP LOAD FILE=“…/…/…/…/…/…/JOE-school/第七学期/GAM 651/New folder/Gravity/Gravity/Content/Levels/MainMenu.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
LoadErrors: New page: Loading map: MainMenu.umap
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAIModule: Creating AISystem for world MainMenu
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 38.037ms to complete.
LogFileHelpers: Loading map ‘MainMenu’ took 0.242
Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/Levels/Level_01_BuiltData” FILE=“…/…/…/…/…/…/JOE-school/第七学期/GAM 651/New folder/Gravity/Gravity/Content/Levels/Level_01_BuiltData.uasset” SILENT=true
LogSavePackage: Save=516.06ms
LogSavePackage: Moving ‘…/…/…/…/…/…/JOE-school/第七学期/GAM 651/New folder/Gravity/Gravity/Saved/Level_01_BuiltData290CACBC4FC2DCC24AF4DA8E728D3BB1.tmp’ to ‘…/…/…/…/…/…/JOE-school/第七学期/GAM 651/New folder/Gravity/Gravity/Content/Levels/Level_01_BuiltData.uasset’
LogSavePackage:Display: Finished SavePackage …/…/…/…/…/…/JOE-school/第七学期/GAM 651/New folder/Gravity/Gravity/Content/Levels/Level_01_BuiltData.uasset
LogSavePackage: Save=3.35ms
LogSavePackage: Moving ‘…/…/…/…/…/…/JOE-school/第七学期/GAM 651/New folder/Gravity/Gravity/Saved/Level_01_BuiltData6DA9F1A7443272A85281688A45772165.tmp’ to ‘…/…/…/…/…/…/JOE-school/第七学期/GAM 651/New folder/Gravity/Gravity/Content/Gravity/Levels/Level_01_BuiltData.uasset’
LogSavePackage:Display: Finished SavePackage …/…/…/…/…/…/JOE-school/第七学期/GAM 651/New folder/Gravity/Gravity/Content/Gravity/Levels/Level_01_BuiltData.uasset
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“E:/JOE-school/第七学期/GAM 651/New folder/Gravity/Gravity/Gravity.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“E:/JOE-school/第七学期/GAM 651/New folder/Gravity/Gravity/Gravity.uproject” -cook -stage -archive -archivedirect
ory=C:/Users/JOE/Desktop/Gravity -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for E:\JOE-school\第七学期\GAM 651\New folder\Gravity\Gravity\Gravity.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: E:\JOE-game\paragon\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Gravity Win64 Development -Project=“E:\JOE-school\第七学期\GAM 651\New folder\Gravity\Gravity\Gravity.uproject” -clean “E:\JOE-school\第七学期\GAM 651\New folder\Gravity\Gravity\Gravity.uproject” -remoteini=“E:\JOE-school\第七学期\GAM 6
51\New folder\Gravity\Gravity” -nobuilduht -NoHotReload
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.6655814s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: E:\JOE-game\paragon\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Gravity Win64 Development -Project=“E:\JOE-school\第七学期\GAM 651\New folder\Gravity\Gravity\Gravity.uproject” “E:\JOE-school\第七学期\GAM 651\New folder\Gravity\Gravity\Gravity.uproject” -remoteini=“E:\JOE-school\第七学期\GAM 651\New
folder\Gravity\Gravity” -noxge -generatemanifest -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.762024s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: E:\JOE-game\paragon\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Gravity Win64 Development -Project=“E:\JOE-school\第七学期\GAM 651\New folder\Gravity\Gravity\Gravity.uproject” “E:\JOE-school\第七学期\GAM 651\New folder\Gravity\Gravity\Gravity.uproject” -remoteini=“E:\JOE-school\第七学期\GAM 651\New
folder\Gravity\Gravity” -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for Gravity (no existing makefile)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 55.2418367s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): E:\JOE-game\paragon\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Gravity Win64 Development -Project="E:\JOE-school\第七学期\GAM 651\New folder\Gravity\Gravity\Gravity.uproject
" “E:\JOE-school\第七学期\GAM 651\New folder\Gravity\Gravity\Gravity.uproject” -remoteini=“E:\JOE-school\第七学期\GAM 651\New folder\Gravity\Gravity” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.05.18-21.16.43.txt’
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary
2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary
2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable
1 InChangelistNumberOverride, Dictio
nary2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
====================================================================================
====================================================================================NEW LOG IS HERE
====================================================================================
Hi mngpssn,
Thank you for reply! and that fix the 1st problem.
But a new error came out.
Here is my log::
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.27:853][ 0]LogRedirectors:Display: Timer ResolveTimeLoad 2.005633
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.27:853][ 0]LogRedirectors:Display: Timer ResolveTimeDelegate 0.000000
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.27:853][ 0]LogRedirectors:Display: Timer ResolveTimeTotal 2.011738
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.27:891][ 0]LogBlueprintCodeGen:Display: Nativization Summary - AnimBP:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.27:891][ 0]LogBlueprintCodeGen:Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.27:891][ 0]LogBlueprintCodeGen:Display: Nativization Summary - Shared Variables From Graph: 0
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.28:036][ 0]LogChunkManifestGenerator:Display: Saving asset registry.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.28:047][ 0]LogChunkManifestGenerator:Display: Generated asset registry num assets 749, size is 545.76kb
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.28:073][ 0]LogChunkManifestGenerator:Display: Done saving asset registry.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:494][ 0]LogCook:Display: Cook by the book total time in tick 57.207893s total time 65.693695
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:494][ 0]LogCook:Display: Peak Used virtual 1593 Peak Used phsical 1648
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:494][ 0]LogCook:Display: Hierarchy timer information
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Name: Length(ms)Root: 0.000000ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: GenerateAssetRegistryTime: 3515.176054ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: CleanSandboxTime: 145.416111ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: StartupPackagesResolveStringAssetReferences: 1342.064176ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: GenerateLongPackageName: 2.218999ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: TickCookOnTheSide: 57206.433199ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: ShouldCook: 0.127275ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: CallBeginCacheForCookedPlatformData: 2417.388529ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: PostLoadPackageFixup: 28.796066ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: UnsolicitedMarkup: 22.324096ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: GetObjectsWithOuter: 2.594270ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: GeneratePackageNames: 17.872751ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: UnsolicitedPackageAlreadyCooked: 13.665035ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: PackageCast: 0.982977ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: FullGCAssetsContains: 0.985045ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: AddUnassignedPackageToManifest: 0.000000ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: GetCachedName: 2.752881ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: AddToPackageList: 7.496595ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: SavingPackages: 37099.675331ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: PrecachePlatformDataForNextPackage: 64.997543ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: PrecachePlatformDataForNextNextPackage: 6542.257868ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: SaveCookedPackage: 30340.872899ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: ResolveRedirectors: 962.592937ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: LoadPackage: 1.881331ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: GEditorSavePackage: 29031.775601ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: ClearAllCachedCookedPlatformData: 6.155945ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: EnqueueUnsavedPackages: 0.609912ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: LoadPackage: 17624.925464ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: SavingAssetRegistry: 1591.665633ms
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: IntStats
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: SavedPackage=811
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: LoadPackage=221
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:496][ 0]LogCookCommandlet:Display: Misc Cook Stats
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:496][ 0]LogCookCommandlet:Display: ===============
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:509][ 0]LogCookCommandlet:Display: ShaderCompiler
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:509][ 0]LogCookCommandlet:Display: BlockingTimeSec=23.110914
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:510][ 0]LogCookCommandlet:Display: AsyncCompileTimeSec=118.052010
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:510][ 0]LogCookCommandlet:Display: GlobalBeginCompileShaderTimeSec=0.450525
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:510][ 0]LogCookCommandlet:Display: GlobalBeginCompileShaderCalls=573
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:510][ 0]LogCookCommandlet:Display: ProcessAsyncResultsTimeSec=0.476097
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:510][ 0]LogCookCommandlet:Display: MeshMaterial.Misc
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:510][ 0]LogCookCommandlet:Display: ShadersCompiled=567
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:510][ 0]LogCookCommandlet:Display: MaterialShader.Misc
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:510][ 0]LogCookCommandlet:Display: ShadersCompiled=4
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:510][ 0]LogCookCommandlet:Display: GlobalShader.Misc
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:511][ 0]LogCookCommandlet:Display: ShadersCompiled=2
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:516][ 0]LogCookCommandlet:Display: Package.Load
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:516][ 0]LogCookCommandlet:Display: NumPackagesLoaded=438
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:516][ 0]LogCookCommandlet:Display: LoadPackageTimeSec=21.896544
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:517][ 0]LogCookCommandlet:Display: Package.Save
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:517][ 0]LogCookCommandlet:Display: NumPackagesSaved=811
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:517][ 0]LogCookCommandlet:Display: SavePackageTimeSec=28.706891
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:517][ 0]LogCookCommandlet:Display: TagPackageExportsPresaveTimeSec=25.712654
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:517][ 0]LogCookCommandlet:Display: TagPackageExportsTimeSec=0.238148
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:517][ 0]LogCookCommandlet:Display: ResetLoadersForSaveTimeSec=0.386206
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:517][ 0]LogCookCommandlet:Display: TagPackageExportsGetObjectsWithOuter=0.008743
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:517][ 0]LogCookCommandlet:Display: TagPackageExportsGetObjectsWithMarks=0.000666
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:518][ 0]LogCookCommandlet:Display: SerializeImportsTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:518][ 0]LogCookCommandlet:Display: SortExportsSeekfreeInnerTimeSec=0.773754
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:518][ 0]LogCookCommandlet:Display: SerializeExportsTimeSec=0.348212
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:518][ 0]LogCookCommandlet:Display: SerializeBulkDataTimeSec=0.294854
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:518][ 0]LogCookCommandlet:Display: AsyncWriteTimeSec=0.003500
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:518][ 0]LogCookCommandlet:Display: MBWritten=746.071851
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:518][ 0]LogCookCommandlet:Display:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:518][ 0]LogCookCommandlet:Display: Cook Profile
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:518][ 0]LogCookCommandlet:Display: ============
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:519][ 0]LogCookCommandlet:Display: 0.CookWallTimeSec=73.677210
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:519][ 0]LogCookCommandlet:Display: 0. 0.StartupWallTimeSec=7.964404
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:519][ 0]LogCookCommandlet:Display: 0. 1.NewCookTimeSec=65.702526
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:519][ 0]LogCookCommandlet:Display: 0. 1. 0.StartCookByTheBookTimeSec=6.729315
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:519][ 0]LogCookCommandlet:Display: 0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000002
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:519][ 0]LogCookCommandlet:Display: 0. 1. 1.TickCookOnTheSideTimeSec=58.868151
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:520][ 0]LogCookCommandlet:Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=17.632279
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:520][ 0]LogCookCommandlet:Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=30.342831
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:520][ 0]LogCookCommandlet:Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.962495
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:520][ 0]LogCookCommandlet:Display: 0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=9.019495
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:520][ 0]LogCookCommandlet:Display: 0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.043469
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:520][ 0]LogCookCommandlet:Display: 0. 1. 2.TickLoopGCTimeSec=0.090139
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:521][ 0]LogCookCommandlet:Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000031
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:521][ 0]LogCookCommandlet:Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000028
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:521][ 0]LogCookCommandlet:Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000032
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:521][ 0]LogCookCommandlet:Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000008
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:521][ 0]LogCookCommandlet:Display:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:521][ 0]LogCookCommandlet:Display: DDC Summary Stats
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:521][ 0]LogCookCommandlet:Display: =================
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:521][ 0]LogCookCommandlet:Display: TotalGetHits = 2635
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:521][ 0]LogCookCommandlet:Display: TotalGets = 2694
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:521][ 0]LogCookCommandlet:Display: TotalHitPct = 0.978099
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:522][ 0]LogCookCommandlet:Display: LocalHitPct = 0.328137
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:522][ 0]LogCookCommandlet:Display: SharedHitPct = 0.000000
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:522][ 0]LogCookCommandlet:Display: OtherHitPct = 0.649963
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:522][ 0]LogCookCommandlet:Display: MissPct = 0.021901
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:522][ 0]LogCookCommandlet:Display:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:522][ 0]LogCookCommandlet:Display: DDC Resource Stats
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:522][ 0]LogCookCommandlet:Display: =======================================================================================================
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:522][ 0]LogCookCommandlet:Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:522][ 0]LogCookCommandlet:Display: ---------------------------------- ---------------- --------------------- ------------ ------------
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:523][ 0]LogCookCommandlet:Display: Texture (Streaming) 12.39 0.00 0 649.94
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:523][ 0]LogCookCommandlet:Display: MaterialShader 4.61 4.61 22 19.30
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:523][ 0]LogCookCommandlet:Display: Texture (Inline) 2.00 2.00 25 96.64
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:523][ 0]LogCookCommandlet:Display: StaticMesh 0.73 0.73 0 14.46
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:523][ 0]LogCookCommandlet:Display: PhysX (BodySetup) 0.65 0.65 7 8.92
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:523][ 0]LogCookCommandlet:Display: SoundWave 0.26 0.26 0 6.41
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:523][ 0]LogCookCommandlet:Display: ReflectionCapture 0.19 0.19 2 9.00
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:524][ 0]LogCookCommandlet:Display: NavCollision 0.17 0.17 1 0.53
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:524][ 0]LogCookCommandlet:Display: GlobalShader 0.08 0.08 2 3.93
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:524][ 0]LogCookCommandlet:Display: DistanceField 0.00 0.00 0 0.00
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:524][ 0]LogInit:Display:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:524][ 0]LogInit:Display: Warning/Error Summary (Unique only)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:524][ 0]LogInit:Display: -----------------------------------
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:524][ 0]LogInit:Display: LogBlueprint:Error: [Compiler PersistentLevel.TestLevel] Error Could not find a function named “HideText” in ‘FirstPersonCharacter_C’.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure ‘FirstPersonCharacter_C’ has been compiled for Hide Text from Source: /Game/Levels/TestLevel.TestLevel:PersistentLevel.TestLevel
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:525][ 0]LogInit:Display: LogBlueprint:Error: [Compiler PersistentLevel.TestLevel] Error Could not find a function named “ShowText” in ‘FirstPersonCharacter_C’.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure ‘FirstPersonCharacter_C’ has been compiled for Show Text from Source: /Game/Levels/TestLevel.TestLevel:PersistentLevel.TestLevel
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:525][ 0]LogInit:Display: LogBlueprint:Warning: [Compiler PersistentLevel.TestLevel] Warning [0032.07] Compile of PersistentLevel.TestLevel failed. 2 Fatal Issue(s) 0 Warning(s) [in 12 ms] (/Game/Levels/TestLevel.TestLevel:PersistentLevel.TestLevel)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:525][ 0]LogInit:Display: LogBlueprint:Warning: [Compiler PersistentLevel.TestLevel] Warning [0032.07] Compile of PersistentLevel.TestLevel failed. 2 Fatal Issue(s) 1 Warning(s) [in 0 ms] (/Game/Levels/TestLevel.TestLevel:PersistentLevel.TestLevel)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:526][ 0]LogInit:Display: LogBlueprint:Warning: [Compiler PersistentLevel.TestLevel] Warning [0032.07] Compile of PersistentLevel.TestLevel failed. 2 Fatal Issue(s) 2 Warning(s) [in 0 ms] (/Game/Levels/TestLevel.TestLevel:PersistentLevel.TestLevel)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:526][ 0]LogInit:Display: LogBlueprint:Warning: [Compiler PersistentLevel.TestLevel] Warning [0032.09] Compile of PersistentLevel.TestLevel failed. 2 Fatal Issue(s) 0 Warning(s) [in 11 ms] (/Game/Levels/TestLevel.TestLevel:PersistentLevel.TestLevel)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:526][ 0]LogInit:Display: LogBlueprint:Warning: [Compiler PersistentLevel.TestLevel] Warning [0032.09] Compile of PersistentLevel.TestLevel failed. 2 Fatal Issue(s) 1 Warning(s) [in 0 ms] (/Game/Levels/TestLevel.TestLevel:PersistentLevel.TestLevel)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:527][ 0]LogInit:Display: LogBlueprint:Warning: [Compiler PersistentLevel.TestLevel] Warning [0032.09] Compile of PersistentLevel.TestLevel failed. 2 Fatal Issue(s) 2 Warning(s) [in 0 ms] (/Game/Levels/TestLevel.TestLevel:PersistentLevel.TestLevel)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:527][ 0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/Textures/Decal/DecalTarget.DecalTarget for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:527][ 0]LogInit:Display: LogMaterial:Warning: Material using the DeferredDecal domain need to use the BlendModel Translucent (this saves performance)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:528][ 0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/Textures/Decal/DecalTarget.DecalTarget for platform PCD3D_SM4, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:528][ 0]LogInit:Display:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:528][ 0]LogInit:Display: Failure - 4 error(s), 10 warning(s)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:528][ 0]LogInit:Display:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Execution of commandlet took: 65.75 seconds
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.20-01.04.29:982][ 0]LogOnline:Display: Unloading online subsystem: NULL
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 74.4760228s to run UE4Editor-Cmd.exe, ExitCode=1
UATHelper: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. —> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for E:\JOE-school\第七学期\GAM 651\New folder\Gravity\Gravity\Gravity.uproject; see log C:\Users\JOE\AppData\Roaming\Unreal Engine
\AutomationTool\Logs\E+JOE-game+paragon+UE_4.15\Cook-2017.05.19-18.04.30.txt
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters)
UATHelper: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): — End of inner exception stack trace —
UATHelper: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild()
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Cook Failure