tutorial on click to change asset not material
Its the same as change material or any other property.
First create actor that contains static mesh component. Then on click you can change its mesh by StaticMeshComponent -> SetMesh.
The big question here is how to select mesh to change to. It requires some UI with list of meshes with preview thumbnails, list of materials, and so on...
answered May 19 '17 at 06:39 AM
Thanks heaps. I'll keep it simple for now but thanks mate!
answered May 19 '17 at 08:24 AM
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