Hello, I am using two structs at the moment
‘Item Data’ and ‘Weapon Data’, and then packing them into a new struct called ‘Inventory Packed’.
However, after doing this, if I edit anything within the ‘Item/Weapon Data’ structs, it breaks the ‘Inventory Packed’ struct, unlinking everything attached and not allowing me to further link the other two into the input.
I have been able to reproduce this multiple different times and it has broke the blueprints the same each time.
Any help/workaround would be good, since I don’t want to overcomplicate things by having every pin separate.