Android Crash caused by Level Sequence with view target player controlled camera?
I have spent hours racking my brain trying to figure out what is going on here.
In attempts to isolate the problem, I have deconstucted my level and determined that if I disconnect the 'Set View Target with Blend' (see image)
The level loads, if it is connected I get a black screen then app after a few seconds crashes. This is when I run it on my Samsung Galaxy S7. It otherwise runs perfectly in the engine.
I have only been using Blueprints for about a mount now, and this seems to be the only issue I can't find an answer for.
I am not sure what is happening here. I gladly welcome any assistance anyone may have! Thanks in advance!
asked May 20 '17 at 06:41 AM in Packaging & Deployment
So I just transfered all my blueprints to a new blank map, and eveything worked fine. Not sure what I messed up, but it fixed itself.
answered May 29 '17 at 11:07 AM
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