Android Crash caused by Level Sequence with view target player controlled camera?

I have spent hours racking my brain trying to figure out what is going on here.

In attempts to isolate the problem, I have deconstucted my level and determined that if I disconnect the ‘Set View Target with Blend’ (see image)

The level loads, if it is connected I get a black screen then app after a few seconds crashes. This is when I run it on my Samsung Galaxy S7. It otherwise runs perfectly in the engine.

I have only been using Blueprints for about a mount now, and this seems to be the only issue I can’t find an answer for.

I am not sure what is happening here. I gladly welcome any assistance anyone may have! Thanks in advance!

  • RaVeN

So I just transfered all my blueprints to a new blank map, and eveything worked fine. Not sure what I messed up, but it fixed itself.