I have a multipart skeletal mesh setup, where i’m driving children skeletal meshes with master pose component. Problem is everytime i try to reimport one of the child skeletal meshes, it causes the skeleton to grey out the bones where there is no skin weighting. In turn when playing the game ue4 crashes. I’m guessing the crash is due to an ikinema plugin not having access to the bones it needs in the child.
What I want to know is, is there a way to reimport the child skeletal mesh without affecting the skeleton. I don’t want to touch the skeleton with the child imports. That’s all i would need to get around this. Anyone encountered this one? Have a fix?