My meshes UVs look fine in the SM editor but wrong in game.

Hi everyone

Im having a really weird issue related to a specific mesh i tried to import into my scene. Its nothing fancy just a simple mesh with a couple of baked texture stuck on it (for testing). The problem is that even though my UV layout looks fine in the SM editor, the texture is clearly not mapped correctly. Ive attaches a few images showing my mesh in MAX (with channel 1 UVs), shots of the freshly imported mesh in UE4 with each UV channel (inc the auto generated LODs) and also a shot of the super basic test mtl I setup to try and solve this problem.

I really hope someone can help me out with this, Im happy to provide the mesh etc if necessary.

Thanks





Ok Now I feel stupid for forgetting to add an edit mesh modifier to the stack before export…