World Align with BrickAndTileUVs Node

I’d like to use the BrickAndTilesUV node to break my texture into randomized tiles while making the tiles and texture world align. Below I am using the ObjectScale node to maintain the tiles size regardless of how the object is scaled. However, the tiles move when the object is scaled, which is undesirable. Ultimately, I’d like for multiple objects, with the material assigned, to sustain a perfect grid of tiles, regardless of world position or scale.

Is this possible? Do I need to use something other than BrickAndTileUVs? Thanks for the help!

Edited the BrickAndTileUVs node by adding this little amendment.

The tile cells now stay on a perfect world aligned grid
However, I’m still stuck trying to make the texture itself stay world aligned.