Two max size maps world

Hi.
I’m trying to go around the max world size issue. I’d like to create a map, as big as possible but still having multiplayer which means that I can’t use the world origin shifting. So, I’m left with just world composition.
Can I create more than one level with world composition and then simply link them together?
It’s essentially an ocean world, so if someone goes to the edge of the level, they’ll load the next level and vice versa.

Am I missing here something? Would that be possible?

set world origin to player location, that works with multiplayer too, u just need to set it up right.