Hey guys, I have a problem with overlapping UV's. Every single object in the level goes full retard after building the game, here is an example: Unbuilt -
Build errors -
I'm a beginner with ue4 and the guy who made all the custom objects is a beginner as well. We can't seem to figure out how to fix this problem. We have found a couple of tutorials on how to fix this issue however none of the solutions seem to be working. I'm honestly not sure if the UV's are the reason why objects become like this, i hope someone can help me fix this. Thanks in advance!
Overlapping uvs means that uv shells in your models overlapped with each other. To fix this you need to create 2nd UV channel where all shells layout without overlapping each other and fit to 0-1 space. Then in mesh settings set lightmap uv channel to index 1.
answered May 22 '17 at 06:35 AM
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