Problem to create a C++ project

Hey guys, pls i need a fix quickly.
I have windows 10 and visual studio 2017 and i’m not sure that i have sdk 8.1 but at VS installer i downloaded and installed windows sdk 8.1. I’m using unreal engine 4.15.2 or 4.16 preview3. when i try to create a c++ project i get this message.

The project could not be compiled. Would you like to open it in Visual Studio?

Running C:/Program Files/Epic Games/UE_4.15/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProject2 Development Win64 -project=“C:/Users/llluc/Documents/Unreal Projects/MyProject2/MyProject2.uproject” -editorrecompile -progress -NoHotReloadFromIDE
Performing full C++ include scan (building a new target)
Creating makefile for MyProject2 (no existing makefile)
@progress push 5%
Parsing headers for MyProject2Editor
Running UnrealHeaderTool “C:\Users\llluc\Documents\Unreal Projects\MyProject2\MyProject2.uproject” “C:\Users\llluc\Documents\Unreal Projects\MyProject2\Intermediate\Build\Win64\MyProject2Editor\Development\MyProject2Editor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
Reflection code generated for MyProject2Editor in 4.7165035 seconds
@progress pop
Distributing 9 actions to XGE
Fatal Error: Failed to open/create session data
Failed to open/create session data: STATUS_ACCESS_DENIED

ERROR: UBT ERROR: Failed to produce item: C:\Users\llluc\Documents\Unreal Projects\MyProject2\Binaries\Win64\UE4Editor-MyProject2.dll
Total build time: 30.59 seconds (XGE executor: 0.00 seconds)

Can anybody help me?

Just found the solution - It is searching for server to connect to, for Incredibuild

Add this to your build configuration file to disable the search:

<BuildConfiguration>
	***<bAllowXGE>false</bAllowXGE>***
</BuildConfiguration>

Build configuration file is in: %APPDATA%\Unreal Engine\UnrealBuildTool

THX!!! Dude U saved me

How do i access the build configuration file?

Can some one tell me how to do this step by step. When i do this it does not want to load the new project.

Press both Windows and R keys simultanously to

Execute “%APPDATA%\Unreal Engine\UnrealBuildTool

It will open folder containing “BuildConfiguation.xml”

Modify “BuildConfiguration.xml” with any text editor (Sublime Text rocks) to be like following

<?xml version="1.0" encoding="utf-8" ?>
<Configuration xmlns="https://www.unrealengine.com/BuildConfiguration">
	**<BuildConfiguration>
    	<bAllowXGE>false</bAllowXGE>
	</BuildConfiguration>**
</Configuration>