Edit Blendspace at Runtime

Hello,
I’m working on a game where you can customize the player’s animations individually. I have three variants for every animation (Idle, Walk, Run) and a blendspace 1D in which there are Idle 1, Walk 1 and Run 1. I’d like to know if I can, at runtime, change one of these nodes to for example change it to “Idle 1 + Walk 2 + Run 1” ?
Thanks :slight_smile: