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Camera Boom Zoom In/Out Moves On X Axis - not Z?

Hi all,

I'm running into an issue at the moment where my zoom in/out function moves the camera along the X axis, whereas I'm working on a top-down game and I want the camera to zoom in/out along the Z axis. Below is a screenshot of the blueprint I have set-up. It's definitely something to do with how the camera boom is set-up, I just can't figure out what it is. Any help with this would be appreciated :)

alt text

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Product Version: UE 4.15
camera1.jpg (72.8 kB)
camera2.jpg (139.9 kB)
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asked May 21 '17 at 04:28 PM in Blueprint Scripting

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Rotate your Camera Boom on Y by -90 and remove the Socket offset. (How did you even get it to display like that xD)


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answered May 21 '17 at 07:09 PM

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