NavMesh agent radius <30 or >39 not working in editor

NavMesh agent radius <30 or >39 not working if u launch game from editor (PIE or Standalone)
because of it it is difficult to adjust Ai navigations

1 - create project
2 - add navmesh bound volume
3 - set agent radius to anyting <30.1 or >39.9 (in editor window navmesh working fine, radius change offset from walls)
4 - launch game in PIE or Standalone, use console and type show naviagtion (standalone also show message "nav mesh need to be rebuild)
5 - console - rebuild navigation doesn’t help
6 - if u zip or compile this project agent radius works fine,

my project zip (300kb) - link text
my project compiled (100mb) w7x64 - link text
open NAVMAP

Changing AgentRadius in RecastNavmesh properties is not supported. If you want non-default agent size you need to add an entry to Navigation System’s Supported Agents via Project Settings.

Cheers,

–mieszko

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Hi Mieszko, I’ve tried adding a supported agent into the Nav System, but it still seems to be locked to between the low 30s to high 30s. I’m hoping to expand mine to 100 to eventually 500-1000 for boss objects.

Could you let me know if I’ve mis-set anything in the Project Settings screen?

Thank you!

I believe I have figured this out. I had to delete the Nav Mesh Bounds Volume and RecastNavMesh from the world first, then generate a new RecastNavMesh by dropping a new Nev Mesh Bounds Volume into the scene.

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