How to add a locally networked Windows machine to Device Manager?

We’re currently in the process of developing a VR game for the Vive and set up a dedicated VR machine space in an adjacent room. However, when using the device manager in either the editor or Unreal Frontend, none of the development machines are discovered and any attempt to use the “Add An Unlisted Device” field results in the error “Failed to Add Device!”.

Is there some other step to add another Windows machine as a launchable device? The docs weren’t exactly helpful since they say right at the top that they don’t cover adding Windows or Mac machines.

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Bumping this. Would be really helpful to know. As far as I’ve been able to tell Unreal Frontend/Device Manager is not well-documented at all.

annnnnd the new year is here and there is no answer from Epic. Come on guys.

I’m also very interested in this.

Hello,
I would like to do the same. Did you found a solution to add a local network Windows 10 machine?