How do I interface between my PlayerController BP and my Pawn BP?
I have my player controller BP taking in input, and I have a blueprint based on a Ship class, which inherits from Pawn. I want to receive that controller input and use it to move my pawn either inside its C++ class or its BP. How do I connect the two? I don't want to embed controls into my pawn BP... that seems so hard-coded and not modular.
asked Jun 24 '14 at 02:51 AM in Blueprint Scripting
use the node in your blueprint set default controller.
answered Jun 24 '14 at 03:56 AM
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