How can I send info from a C++ class to a BP?
I have a simple script for buoyancy with the Nvidia Waveworks ocean, but I need a more advanced solution than this. I'm trying to create a system similar to the one described in this tutorial: https://wiki.unrealengine.com/Render_Target_Lookup
I don't have much C++ experience but I believe I have to send the displacement info from the C++ class to the pawn BP and add forces there. My question is how to send this information or access it in the blueprint.
The script from the tutorial, sends displacement data from a render target to the BP: https://wiki.unrealengine.com/Render_Target_Lookup
The script with the Waveworks data I need to send:
Any help would be appreciated!
asked May 21 '17 at 10:23 PM in Blueprint Scripting
Somewhere in your C++ code where you generate your value Call:
And in any Blueprint who wants to respond to that Event:
answered May 21 '17 at 11:01 PM
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