Values are changing via screensize
I'm not even sure where to go about this problem.
The built in character movement doesn't fit my needs so I am making my own. Everything was going fine until I noticed that the height of my character's jump vary depending on the size of the screen.
I am using UE4.15.2, blueprint only.
Here are some screenshots with the nodes relevant to jumping.
The Pawn's nodes.
MyMovement is the component I have made. This is where it leads
Every Tick nodes
Where Calculate Gravity leads to. Divided in two segments. This first one I added to check the apex of the jump, which indeed confirmed to me that the height has been varying.
Which finally leads to this.
I wish I could provide more information, but I am truly lost on what it could be since as far as I can see there should no relation between the screen size and my jumps.
asked May 22 '17 at 04:27 AM in Blueprint Scripting
I glimpsed roughly over it but to me it looks like a Frame Dependance issue. In Calculate Gravity you do a couple Calculations that don´t take Delta time into account by the looks of it. And different Screensize will result in different FPS. You might want to doublecheck that Part.
answered May 22 '17 at 05:17 AM
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