How to build GameplayAbilities for Android?
My game is compiling for Windows while using the GameplayAbilities module, but fails when attempting to be run on Android. Is there a reason this wouldn't work?
I wasn't sure if the module was being built into the Android package automatically, because the errors I get are all failures to find the GameplayAbilities classes. I see Android module files within the plugins folders so my next guess is that I have to be referring to the Module manually to ensure it's included in the packaging for Android and with Windows it's somehow automatic?
Uploaded the log here: Log
I managed to figure this out by throwing some more includes to the GameplayAbilityGlobals in the various files. Weird to me that Windows packaging didn't require this while Android did, but that solved the problem.
answered Jun 27 '17 at 09:01 PM
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