Save map in a file at runtime freeze the engine
Because my game will have an level editor I need to be able to save and load maps created with it, because I don't know every thing about the engine I created my own map save system using Json but when I load a map it freeze the whole engine depending of the number of elements present in it ( it's logic ). So I wanted to know if there is a better way to do this or if I can add a loading screen while the map is loading.
Here is my blueprint for loading and saving:
Place objects on the stage in the editor. And at loading change their properties according to the saved data. Spawn gives an additional unjustified load.
answered Aug 27 '17 at 03:45 PM
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