How do I make an animation appear at a specified time?

I’m trying to make animated characters appear with a delay. I have made an actor blueprint that does this, but it loads the skeletal mesh immediately. The animated character pops on at the right time, but I end up with two characters.
Is there a way to hide the skeletal mesh?

since I can see a variable there, i suppose you already have a skeletalmesh in the viewport. Though you are adding 1 new at begin play. Try setting the visibility false on construction and then after delay set visibile and play animation

thanks. I’ll try that,