PawnSensing through Objects

Hello dear Unreal Community!

I’ve a small question about sensing, I want to create 2 Sight Sensors, one that can sense enemies behind walls and other objects, and one that can only sense enemies that are visible in front of the sensor, is there a method to achieve that? I’m using WasRecentlyRendered to check if the enemy is rendered or not, but it’s not working well as i want it to work… Thank you for helping me out.

Multiline tracing

Will try that method :slight_smile: Thank you! :slight_smile: