Setting inputs like jumping to gamepad thumbstick

In blueprints I’m trying to figure out how to make it so when the left thumbstick is moved up the player can jump while still being able to move left and right with the same thumbstick. Something along the lines of detecting specific degrees the thumbstick is rotated. Basically the jumping mechanics from Smash Bros 64. Any help would be fantastic. Thanks!

I would set this up in your Project Input Settings like below:

So in my setup you’ll see that moving forward is set to the Y. This means that when I push the thumbstick to the top it will return a value of 1.0 and when I push it to the bottom it will be -1.0.

This is basically how you can track whether a person has tried to jump or not with the thumbstick. You can make it so that when the player goes above 0.5 (half way up) you trigger the jump.

This way you can use the X of the thumbstick to controller camera rotation for looking/turning the character.

You can of course bypass the Input options in the project (which I do not recommend) and just use the Gamepad Left Thumbstick (or right thumbstick), but that choice is up to you.

Below are the multiple methods you can use for this.

I didn’t know that there was a “gamepad thumbstick up” input. I’m back on track, thank you! :slight_smile: