UE4 UMG Forcing same sized spacers

Hello,

First of, english is not my native language so I hope I didn’t miss something when trying to find the solution to my issue.


I used a blank 1x1 texture to create lines to visually separate entries in a list. The entries all have the setting “fill” checked so they all have the same size.
As you can see some of those lines will either disappear or have the wrong scale. At first I tried fixing it by putting each entry in its own vertical box which contains another box with the description text and another box for the line. Then I tried using scale boxes to force different sizes.
I also tried dividing the 1.00 of the fill scaling through all entries including the lines, that didn’t work either. In my last attempt I used a border widget to set the background to dark grey while being on a black background so that I could create those lines by using padding on the bottom.

Is there something that im missing in regards to same sized UI elements?
Is there a solution that “should” always work to force the same size of elements across different resolutions?

As you might have noticed already, I´m not super into UE4 yet so I apologize in advance if I´m missing something really obvious. Please let me know if I forgot to mention any essential details, I´ll add them as soon as possible.

Have you found a solution to this?