How to get the original scene texture before post processing?

I have a post processing volume with depth of field enabled. The volume has a post process material as a blendable. In this material, I use custom depth to differentiate an actor in the scene. I would like to disable the depth of field effect for this actor only.

The problem is, in the post process material, SceneTexture:PostProcessInput0 refers to the one after the depth of field is applied. Is there a way to retrieve the original scene texture before that? Many thanks.

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Did you ever figure this out? Same thing, and I can’t use Scene Depth because it keeps saying the material is in the wrong domain. The PP mat I’m using obviously is in the PP domain. I won’t be able to use it in the PP volume “Blendables” materials section unless it’s a PP mat right?