how to get the original scene texture before post processing?
I have a post processing volume with depth of field enabled. The volume has a post process material as a blendable. In this material, I use custom depth to differentiate an actor in the scene. I would like to disable the depth of field effect for this actor only.
The problem is, in the post process material, SceneTexture:PostProcessInput0 refers to the one after the depth of field is applied. Is there a way to retrieve the original scene texture before that? Many thanks.
asked May 22 '17 at 06:24 PM in Rendering
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