CharacterMovementComponent interacts with Custom Object Type Physics Object, even if "Physics Interaction" is disabled

Hi there guys, this is my setup.

I have a Paper2d Character, with their character movement’s physics interaction disabled.
This works well for standard objects, like World Dynamic who have Physics Simulation Enabled.
The problem comes when i create a new Object Type and assign that to the “Block”, the character will immediately start pushing the blocks who have a custom object type, but won’t push the other ones.

Is this intended? because it doesn’t seem logical.

Greetings