Align an Object to the Center of Another Object?

I am trying to center the light source from the ceiling of my building to get rid of unnecessary reflections on the ceiling. The problem is the ceiling is a duplicate of the floor scaled (40, 40, 1), and I’m using 6 light sources to try to light up the entire room without any reflections.

Is there a way I can center these light sources with the ceiling or floor is there an easier way of doing aligning?

-Updated

Example of Reflection:

Thanks for the help, I was able to get rid of the gloss using roughness and was able to produce light by using a sky light with certain options selected to light up the entire room, and used a directional light outside,

Would be helpful if the community actually answered your questions but I guess that really never happens, but still I don’t see no aligning option for objects. The only alignment option I see is aligning to surface of object not really centering but that’s okay replaced the floors and walls with box brushes and can calculate much more to center things due to seeing object’s location and exact size.

For future reference, the centre of an object is marked by the pivot. The location of the pivot is then written as the location data in the transform section of the details panel. Thus if you take the two coordinates required ( X and Y if aligning horizontally ) and then match them in the object that you need to align then the object will be in the centre. Its annoying that there isn’t a tool for that, and it took so long for someone to answer you but there you go, just worked it out my self when I had a similar problem.

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I found maybe more simpler way to do that.

Pick the object you want to align other object with, right click and chose “snap view to object”. It will place and orient your viewport camera to the object’s pivot point.

Next select the object you want to align and for it select “snap object to view”, it will place it at the camera’s position and orientation.

you can use these free plugin

Bumping this thread because it was the first google result and by using UE5, this can easily be accomplished by:

selecting your objects in selection mode - (shift + 1)
go to modeling mode - (shift + 5)
in the Mode Toolbar, under Transform there is an align tool
It’s very intuitive from there :slight_smile:

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