I have a commandlet I’ve written for generating uassets needed for my plugin. I’ve found plenty of good examples of how to run the commandlet when the editor starts up from the command line. The only thing is I’d prefer for the end user to not have to manually input that each time they start a new project. Is there anyway to run a Commandlet when a module starts up?
I tried calling the Commandlets main, from StratupModule
but that just led to a crash with:
Fatal error:
[File:/opt/unreal-engine/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp]
[Line: 3307] FObjectInitializer::Get()
can only be used inside of
UObject-derived class constructor.
[2017.05.23-00.04.33:226][
0]LogLinux:Error: appError called:
Assertion failed: Assertion failed:
[File:/opt/unreal-engine/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp]
[Line: 3307] FObjectInitializer::Get()
can only be used inside of
UObject-derived class constructor.Signal 11 caught. Malloc Size=131076
LargeMemoryPoolOffset=131092
Would fork / exe, or CreateProcess be fine to use with Unreal during startup for this?