How do you include plugins in packaged builds?

Hi, I have created a plugin it is working fine when playing in the editor but i can’t seem to get it to transfer to the packaged build.I got following Warning in log

24-08.17.05:027][ 0]LogLinker:Warning: CreateImport: Failed to load Outer for resource ‘update’: Class /Script/ActorMesh.ActorMeshActor

[2014.06.24-08.17.05:027][ 0]LogLinker:Warning: CreateImport: Failed to load Outer for resource ‘UpdateBuffer’: Class /Script/TextureRenderer.TextureRenderer

[2014.06.24-08.17.05:033][ 0]LogLinker:Warning: CreateExport: Failed to load Outer for resource ‘MaterialInstanceDynamic_31’: ActorMeshActor /Game/Maps/Example_Map.Example_Map:PersistentLevel.ActorMeshActor_1

[2014.06.24-08.17.05:033][ 0]LogLinker:Warning: CreateExport: Failed to load Outer for resource ‘MaterialInstanceDynamic_30’: ActorMeshActor /Game/Maps/Example_Map.Example_Map:PersistentLevel.ActorMeshActor_3

[2014.06.24-08.17.05:034][ 0]LogLinker:Warning: CreateExport: Failed to load Outer for resource ‘Touch Sphere Component’: ActorMeshActor /Game/Maps/Example_Map.Example_Map:PersistentLevel.ActorMeshActor_1

[2014.06.24-08.17.05:034][ 0]LogLinker:Warning: CreateExport: Failed to load Outer for resource ‘Touch Sphere Component’: ActorMeshActor /Game/Maps/Example_Map.Example_Map:PersistentLevel.ActorMeshActor_3

[2014.06.24-08.17.05:034][ 0]LogLinker:Warning: CreateExport: Failed to load Outer for resource ‘static_mesh’: ActorMeshActor /Game/Maps/Example_Map.Example_Map:PersistentLevel.ActorMeshActor_1

[2014.06.24-08.17.05:034][ 0]LogLinker:Warning: CreateExport: Failed to load Outer for resource ‘static_mesh’: ActorMeshActor /Game/Maps/Example_Map.Example_Map:PersistentLevel.ActorMeshActor_3

I have been experiencing this same issue when attempting to package a project with plugin. Everything works 100% when playing in editor but fails on launch in a packaged build.

Has anyone found a solution to this problem at all?

Did you add dependencies into your Build.cs file?

I have added the engine dependencies to the plugin there just seems to be a problem with a packaged project finding the plugin source files running launching the executable (the same behaviour is present using the Launch button within the editor as well).

I am unsure if the problem lies in the plugin configuration or the project that is attempting to utilize it.

I’m also experiencing this problem!

Currently plugins require code (C++) projects in order to get included in builds. Simply File->Add Code to Project and compile. Then when you package your plugin will get compiled with your project. Any dependent dlls (if your plugin has any) will also need to be copied to the packaged location in order for the plugin to work.

Hi, for anyone is still facing this problem, you can try add path to third party plugins as additional asset directories to cook. Its below “list of maps to include in a package build”