Assigning Dynamic Texture to Dynamic Material Instance for Tessellated Material causes engine crash in Packaged Build when running with -DX12 command line.
I had this problem in my project. So I created a new blank C++ project. At first I could not get it to crash. I was using Tessellation in my project, So I enabled it on the test project I created to demonstrate this problem. With Tessellations enabled on the Material and if running from a Packaged Build with the -DX12 arguments it crashes in engine code.
I’ve packaged both the project and source as well as the build.
Project:
Debug Build: