Animation Blueprint Bools

Hey all,
I’m trying to get my FPS arm mesh to do a running animation if I am either running forward, backward, left, or right but I cannot seem to understand how to check the bools in that way. I need a way to check if any one of those bools are true, and if so, fire the running animation. Thank you!

Something like this should do the trick;

Have a state with the idle animation progress to a state with the running animation, using the condition described below (of course, replace them with your own booleans).

That, or you can use a blend (and instead of relying on booleans, rely on input or something), which I reckon will cause way less headaches when you are trying to find a way to determine how to stop running again.