How to create a pause menu made with another level?
Is it possible to create a pause menu that has another level loaded when displayed? I am trying to have this pause menu behave the same way as the one in God of War and Final Fantasy:
The current plan I have in my mind is to create a separate level to serve as the pause menu and loaded when the pause button is pressed. However if a different level is loaded with OpenLevel Blueprint function, the current game progress will be discarded. So is it possible to implement such menu with Unreal?
asked May 23 '17 at 07:10 AM in Using UE4
You can create persistent level, then pause the game and change your pawn to that, which is looking on menu at another map.
answered May 23 '17 at 11:50 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here