x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How to create a pause menu made with another level?

Is it possible to create a pause menu that has another level loaded when displayed? I am trying to have this pause menu behave the same way as the one in God of War and Final Fantasy: alt text

alt text

The current plan I have in my mind is to create a separate level to serve as the pause menu and loaded when the pause button is pressed. However if a different level is loaded with OpenLevel Blueprint function, the current game progress will be discarded. So is it possible to implement such menu with Unreal?

Product Version: UE 4.14
Tags:
more ▼

asked May 23 '17 at 07:10 AM in Using UE4

avatar image

LightningCyborg
1 3 3

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

You can create persistent level, then pause the game and change your pawn to that, which is looking on menu at another map.

more ▼

answered May 23 '17 at 11:50 AM

avatar image

Erumaru
630 12 13 52

avatar image LightningCyborg May 23 '17 at 05:39 PM

You mean making the menu level as persistent level and add game level as sublevel ot it? Or the other way round?

avatar image Erumaru May 24 '17 at 07:19 AM

Persistent level in which you have your main level and menu level, then after press of "esc", for example, swap pawns. One of them is your pawn to play and second one is menu pawn.

avatar image LightningCyborg May 24 '17 at 07:53 AM

If the game is paused, both the persistent level and its sublevels would be paused at the same, right? In that case, how can the menu level be navigated?

avatar image Erumaru May 24 '17 at 12:37 PM

Try it, then it would be easier to move further in this question.

avatar image LightningCyborg May 24 '17 at 04:01 PM

Just tried. SetGamePause freezes both the persistent level and the sub-levels so cannot proceed after that.

avatar image Erumaru May 26 '17 at 06:43 AM

You can try to set your menu widget SetTickableWhenPaused(). I hope it will help you.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question