Is it possible to create a pause menu that has another level loaded when displayed? I am trying to have this pause menu behave the same way as the one in God of War and Final Fantasy:
The current plan I have in my mind is to create a separate level to serve as the pause menu and loaded when the pause button is pressed. However if a different level is loaded with OpenLevel Blueprint function, the current game progress will be discarded. So is it possible to implement such menu with Unreal?
Persistent level in which you have your main level and menu level, then after press of “esc”, for example, swap pawns. One of them is your pawn to play and second one is menu pawn.
If the game is paused, both the persistent level and its sublevels would be paused at the same, right? In that case, how can the menu level be navigated?