How to make a mesh repel projectiles harder

Hello, I have a projectile launching at a static mesh (Hidden in game) and activate its collision to block the projectile.

The projectile simply just bounces of it (which is correct according to physics), but I want projectiles to bounce of it with more force irrespective of the projectile’s speed.

How can I do this?

On your projectile you can add something like EventActorBeginOverlap–>Set Velocity to (Velocity)(-2). There may be more nodes to add depending on what you are using for movement, or a different way to increase speed such as set projectile speed…

The projectile component has a bounciness setting, would that be what you are looking for?