Extend ATriggerBox in Plugin?
Im having some issues extending the ATriggerBox class in a Plugin. Im simply using the default code generated when adding a C++ class via the Unreal Editor.
The errors i receive when attempting the compile come from "EngineBaseTypes.h". It appears this is due to me including "Engine/TriggerBox.h" in this header. Is there a step i'm missing to include the Engine headersas part of a plugin?
asked May 23 '17 at 01:06 PM in C++ Programming
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