SceneCapture2D (render target) output is aliased

This is probably known unofficially but I didn’t see this in the issue tracker. SceneCapture2D output is aliased when it should ideally look the same as the normal scene. Because it’s not antialiased things like hair look really bad. Meaning it still looks bad at max render target resolution (2k).

Fixed as of 4.17 using LDR output mode.

As of 4.21, seems to be not working.

Still broken in 4.22, has anyone found a cheap fix or alternative?