I Just Compiled unreal 4.15 with visual studio 2017 on windows 10.
and I also installed android sdk and other build tools using android code works 1R6.(I selected standard installation)
My problem is that I cannot launch the project on my android device(Samsung J5 2016- android 6) although Unreal can detect my device.
I cannot even package my project for ATC devices. It gives me failure when packaging . I have put the log error on a file.
but I can package project for windows and I could play it.
my system config is :
Nvidia GT 540M , 2GB of video ram
Core i7 CPU
6GB of Ram
can anyone say what the problem is?link text