Hi,
I’m currently working on a 3D interface, on 4.1.
when i hide a ‘widget’ (an Actor) i use this code :
widget->SetActorHiddenInGame(true);
widget->DisableInput(NULL); // or with the active controller
However, if an active widget is behind a hidden widget, the active one don’t receive the mouse click event.
From this thread, Can you disable actors? - Rendering - Epic Developer Community Forums
hiding an actor seem to disable it entirely.
I use the ‘Event Actor On Clicked’ in the blueprint.