Config settings for BPs inheriting from Pawn
I'm trying to set up some config variables for my player pawn (a blueprint object), and I'm running into an issue where it just refuses to read values from the DefaultEngine.ini file. I have the Config Variable check mark ticked, and I've made sure that the section in the config is also correct, character for character. I have seen that blueprints that subclass other classes (Actor, ActorComponent, SceneComponent) do work. It would seem that this is a bug, but there might be some secret trick that I am missing. Any help on this would be greatly appreciated :)
asked May 23 '17 at 05:28 PM in Bug Reports
Using the information you provided I was able to reproduce your issue. I have logged it for a report, which you can view here:
You can track the report's status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.
You can workaround this issue however. One solution I took was to make a separate Actor Component Blueprint and made the variable in that blueprint then used the same steps in your repro, and this updated the value as expected. Then I added that Actor Component into the pawn and got the value that way.
answered Jun 01 '17 at 08:59 PM
Thomas G ♦♦ STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here