[VR] Widget Interraction Component misfires for onMouseEnter and onMouseLeave
When using a "Widget Interaction" component with your camera, looking at a 3D widget will constantly trigger "onMouseEnter" and "onMouseLeave" as long as you are looking at the widget.
This behavior does not mimic the non-VR interaction with UMG widgets and mouse controls.
To perform this test:
From this point forward, add the actor somewhere in your level, size it so you can see it clearly and play.
To see the expected result, add the widget to the viewport instead.
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.
answered Jun 01 '17 at 05:59 PM
Rudy Q ♦♦ STAFF
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