How to possess other physics ball pawn?
Hi everyone, i have a third person template with the ball of the rolling template ( tweeked the ball BP a little, i'm not using torque ) I followed the following video https://www.youtube.com/watch?v=UXFl_yWQjLs
The problem is when i move my first ball forward for example and posses the second ball all is fine but when i posses the first ball again the camera does some weird movements. ( first screenshot )
The second screenshot is my ball controller blueprint. I'm thinking if i need the unposses node or some kind of branch?
The third blueprint is my second physics ball blueprint, this is the same as my first physics ball blueprint.
If you have any idea's on how to fix this please let me know and thanks in advance.
The way I did it is to attach the camera to a spring arm, and attach the spring arm to the pawn. Also, to move the pawn i directly applied the impulse to it along its forward/right vector. Your problem may be solved by clamping the pitch value in your LookUp() function. Attached pictures are my implementation.
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