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Mac laptop for using UE4?

First, I need to qualify that I don't plan to test on this crappy laptop, it would just be easiest to program on it. The specs are as follows:

Macbook Air (11-inch, Early 2015)

Processor 1.6 GHz Intel Core i5

Memory 4 GB 1600 MHz DDR3

Graphics Intel HD Graphics 6000 1536 MB

Assuming that I hook up an external hard drive for the memory issues, would the rest of the specs be sufficient to run UE4? If not, any recommendations for a software (preferably free) to stream UE4 off of my competent desktop computer (Windows) even whilst off of the desktop's connected network so I can still do something on the fly with my laptop?

Product Version: UE 4.16 Preview
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asked May 24 '17 at 08:30 AM in Installation & Setup

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avatar image Ferretty May 24 '17 at 08:24 PM

Since these specs are looking pretty sketchy for actually running UE4 on this laptop, I was wondering if having all my actual UE4 engine stuff on a far beefier computer and simply sharing the c++ files (via dropbox or github) to my laptop and using a more lightweight IDE for the c++ files would work

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Idk about mac os itself and ue4 on it, but the specs.

Depends on a task and project size, but 4 gig ram would be an issue, you wouldn't be able to use anything besides ue4 and would be forced to restart engine every hour or so.

I worked for a long time on far worse of the laptop and it was ok, you always can dump down graphical settings of a play in editor, but if your game have a lot of assets, eventually they all would be loaded and you would be out of ram, virtual memory would kick in and everything would slow down a lot.

Blueprints would work really good, the memory is an issue.

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answered May 24 '17 at 10:00 AM

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avatar image eagletree May 24 '17 at 01:43 PM

I concur with this answer. As of this writing, a look at my activity monitor shows Unreal taking 2.5GB, this is sitting idle. If I open 4 blueprints, I am over 3GB. Kernel is taking 1.8GB so you would already be swapping making it unusable.

If I fire up a standalone copy of this simple game, I take up another 1.5GB. XCode will incur another 2.4GB. I'd consider 8GB minimum and that agrees with the Minimum Specs in the Wiki.

avatar image CriErr May 24 '17 at 03:34 PM

Huh, that's a lot more than on PC, I guess blueprints only for him and on the separate testing map without strong references to all heavy assets.

Btw why xcode is 2.4gb? I'm using vs15 with the visual assist and it's like 400 megs + up to 700 while compiling.

This conversation made me google is it possible to add ram to mac air and turns out it's not, something died inside me upon reading it.

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