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How to update texture asset from c++ plugin in game?

I've created custom texture asset which gets updated in c++ runtime plugin. Asset is created using UFactory so it is working fine in editor only. Now I want to get this working on stand alone game, but UFactory does not build in game mode so I've to put all my UFactory code under WITH_EDITOR macro. I've implemented and exposed some custom APIs of this texture which are called from blue print but I can't use these APIs or texture is not getting updated when I run stand alone game. Pls suggest me some solution.

Product Version: UE 4.15
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asked May 24 '17 at 08:31 AM in C++ Programming

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avatar image Rahul3349 May 24 '17 at 09:43 AM

How to access c++ class reference associated with texture asset in game? In editor it is done using UFactory method.

avatar image Mistress Lillith May 24 '17 at 12:34 PM

How come you use UFactory instead of calling NewObject?

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