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VR-Template - on level load, teleport function is broken

Hi! So, as per the title, I have a 3 seperate VR levels using the VR motion controller template(for Vive) which are essentially clones of one another but with slightly different content. The project is essentially a model viewer in an 'endless studio' type environment. I have set up a UMG menu widget and actor to select the desired level and load it. All functionality works fine (teleport, trigger animations, material change etc), however, as soon as i use the load level function in my menu and enter one of the other levels, the teleport function is broken. (see attached picture) I have noticed that I am spawning in the exact same position as when i triggered the 'load level' function rather that the spawn position of the VR pawn. Would this make a difference? I have not changed the navmesh or the floor mesh in any of the levels - they are all identical.alt text Scratching my head....does anyone have any ideas? Many thanks!

Product Version: UE 4.15
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asked May 24 '17 at 09:31 AM in VR

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3 answers: sort voted first

check collisions, and make debug logic when teleport line hit something - set textrender with name of this object, and you can understand where is problem.

and second chek navigation , press P if green ok if no move nav mesh find what distrubbing this

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answered Jun 09 '17 at 07:41 PM

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Running into the same issue. Can run evach level independently and navigation works correctly. As soon as i try to combine maps and use level load navigation is broken. Seems to only effect vr navigation. Anyone find a soltuion?

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answered Aug 23 '17 at 02:57 PM

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I got it to work after seeing this.....


Basically the navmesh needs to be placed in the persistent level.... not in the loaded level. Hope this steers you in the right path.

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answered Aug 25 '17 at 03:49 PM

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