VR-Template - on level load, teleport function is broken
Hi! So, as per the title, I have a 3 seperate VR levels using the VR motion controller template(for Vive) which are essentially clones of one another but with slightly different content. The project is essentially a model viewer in an 'endless studio' type environment. I have set up a UMG menu widget and actor to select the desired level and load it. All functionality works fine (teleport, trigger animations, material change etc), however, as soon as i use the load level function in my menu and enter one of the other levels, the teleport function is broken. (see attached picture) I have noticed that I am spawning in the exact same position as when i triggered the 'load level' function rather that the spawn position of the VR pawn. Would this make a difference? I have not changed the navmesh or the floor mesh in any of the levels - they are all identical. Scratching my head....does anyone have any ideas? Many thanks!
asked May 24 '17 at 09:31 AM in VR
check collisions, and make debug logic when teleport line hit something - set textrender with name of this object, and you can understand where is problem.
and second chek navigation , press P if green ok if no move nav mesh find what distrubbing this
answered Jun 09 '17 at 07:41 PM
I got it to work after seeing this.....
Basically the navmesh needs to be placed in the persistent level.... not in the loaded level. Hope this steers you in the right path.
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