Save a whole level in Blueprints
Hey there, I am currently working on an Open World Game where you can move objects, build houses, dig holes, etc. To keep it short: How do I save the whole Level in Blueprints? I know there are a lot of tutorials out there that teach you how to save variables, but I want to save the level with everything in it. The best example for this is Minecraft. How do I save a level like you do in Minecraft? Sorry for my bad English. Thank you in advance!
asked May 24 '17 at 10:15 AM in Using UE4
Conceptually, what you need to do is save the state of all your movable actors when the player exits and restore it when you load a saved game.
I don't think it can be done in Blueprint but there is this wiki page that goes over the principles behind doing it in C++.
answered Jul 11 '17 at 01:21 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here