Weird Object Lighting problem
Hello guys! I have a weird problem with my corridor I created for testing, it's a simple corridor made with a single plane in Blender, collision works great and all, but the lighting isn't as I expected... Is seems like it recognizes only one side of the mesh and not the other, creating some weird artifacts with the lighting... I tried to duplicate the whole object and flipped the Normals in Blender... Fixed it, but it also made some weird artifacts with the lighting, and I don't want to create additional polygons as it may reduce the performance and it's a pain in the *** for me to do the UV Mapping...
Hope anyone can help me with that... I just want to make a simple corridor...
Pictures: Click Here
asked May 24 '17 at 11:59 AM in Rendering
There is a tickbox on each mesh instance called something like Shadow Two Sided. It should help.
answered May 24 '17 at 01:17 PM
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