Is there a way to manually generate HLOD clusters?
Is there a way to manually generate HLOD clusters? For example I want to create a new cluster and just drag and drop selected meshes that i want in that cluster.
asked May 24 '17 at 01:31 PM in Using UE4
Yes, you can do this via the HLOD outliner. As long as you've generated clusters, you'll see your list of HLOD actors under the "Scene Actor Name" list. Then you can select the HLOD listed and right-click any actor listed under that specific cluster and choose to remove it from the list. To add you can simply drag and drop from the World Outliner panel onto the HLOD actor for it to populate under that specific one.
answered May 24 '17 at 06:57 PM
Tim Hobson ♦♦ STAFF
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